Concluding the (re-)discovery of the machinima and live-action blended series Age of Nations (AoN), this week brings about the final previously unreleased Extra production. As part of the recording of the commentary on the first and only series featurette, Age of Nations Creator/Producer Daniel "DanQ" Quick and Co-Executive Producer "DarkCloud" reflect on the highs, lows and in-betweens experienced over the course of is creation. Entitled Ex107: "The End of Ages", this is now available for netcasting with a runtime of 29m59s. Further, this and all prior series Extra productions are available for streaming on YouTube.
Set in the Rise of Nations universe as the first Real-Time Strategy (RTS) machinima series and first for the game, AoN ran for one season of 14 episodes and ending with a featurette released in July 2007. From the now defunct game developer Big Huge Games co-founded by Civilization II and Alpha Centauri Lead Designer Brian Reynolds, RoN worked to incorporate Turn-Based Strategy (TBS) elements into an RTS environment. From the now defunct game developer Big Huge Games co-founded by Civilization II and Alpha Centauri Lead Designer Brian Reynolds, RoN worked to incorporate Turn-Based Strategy (TBS) elements into an RTS environment.
Set in the Rise of Nations universe as the first Real-Time Strategy (RTS) machinima series and first for the game, AoN ran for one season of 14 episodes and ending with a featurette released in July 2007. From the now defunct game developer Big Huge Games co-founded by Civilization II and Alpha Centauri Lead Designer Brian Reynolds, RoN worked to incorporate Turn-Based Strategy (TBS) elements into an RTS environment. From the now defunct game developer Big Huge Games co-founded by Civilization II and Alpha Centauri Lead Designer Brian Reynolds, RoN worked to incorporate Turn-Based Strategy (TBS) elements into an RTS environment.