I've got a lot of free time over this summer and I want to do something with RONTAP. I'm hoping to work on a series of little scenarios linked together to detail the rise of the Chinese Communist Party in China during the 1920s through to 1940s. I have a fairly good understanding of the time period, based not least in part on Edgar Snow's classic journalistic reports "Red Star Over China".
The main problem for me is that I am not familiar with the scripting language at all. I understand a very very small amount of C++, so the layout of the functions is not alien to me. However, I'm going to end up with lots of questions. I hope I can ask them here.
Currently, the first scenario I'm thinking of doing is this. If any of you have ideas as to how to implement this in code, or design ideas as to what would be more fun to play, I'm happy to hear them!
Part One: The Shanghai Massacre:
Background:
In the late 1920s, the Chinese Communist Party had grown into a large political entity that was still largely civilian in nature. The Nationalist government ordered a large scale sweep of their main base, Shanghai, to eradicate the Communists. This action destroyed the Communists' urban support networks, forcing them into their communes in rural China. However, key personnel, including a rising leader Mao Zedong, managed to escape.
Gameplay:
This scenario would consist of a small map, filled almost entirely with buildings and cities representing Shanghai's many different suburbs. The gameplay consists of the human player controlling various non-combat units, including Scholars, Civilians, and maybe even a Spy or two, and trying to move them all to the western side of the city, where a friendly Fort awaits them.
This would simulate the evacuation from the city of key Communist personnel. The personnel would "pop up" at points in the city every so often (perhaps appearing garrisoned in buildings, if that's even possible) and the player has to get them safely across the enemy city and over to the Fort.
In opposition, the Nationalist forces will have foot soldiers performing sweeps of the neighborhoods looking for Communist leaders, and they will shoot on sight. The human player has a few Spies that cannot bribe, but which can plant informers in buildings. The Spies can plant informers at key locations around the city and suburbs, giving the player visibility of where the enemy's patrols are currently.
A canny player can figure out when the coast is clear to send the Communist personnel across.
The human player will also have some ability to "bribe" certain houses in the city, which will allow him to garrison units inside. This could be useful in areas of high patrol frequency, where a Communist personnel could benefit from hiding out.
As long as one Communist personnel member makes it to the fort, the human player can continue the campaign, but there will be benefits to be had if others survive with him.
What do you think of this idea for a starting scenario? How do you think I should go about making it? Is a script even necessary? (The first thing that springs to mind is that I'd need to disable the enemy's attrition, otherwise the player doesn't really have a chance.)
The main problem for me is that I am not familiar with the scripting language at all. I understand a very very small amount of C++, so the layout of the functions is not alien to me. However, I'm going to end up with lots of questions. I hope I can ask them here.
Currently, the first scenario I'm thinking of doing is this. If any of you have ideas as to how to implement this in code, or design ideas as to what would be more fun to play, I'm happy to hear them!
Part One: The Shanghai Massacre:
Background:
In the late 1920s, the Chinese Communist Party had grown into a large political entity that was still largely civilian in nature. The Nationalist government ordered a large scale sweep of their main base, Shanghai, to eradicate the Communists. This action destroyed the Communists' urban support networks, forcing them into their communes in rural China. However, key personnel, including a rising leader Mao Zedong, managed to escape.
Gameplay:
This scenario would consist of a small map, filled almost entirely with buildings and cities representing Shanghai's many different suburbs. The gameplay consists of the human player controlling various non-combat units, including Scholars, Civilians, and maybe even a Spy or two, and trying to move them all to the western side of the city, where a friendly Fort awaits them.
This would simulate the evacuation from the city of key Communist personnel. The personnel would "pop up" at points in the city every so often (perhaps appearing garrisoned in buildings, if that's even possible) and the player has to get them safely across the enemy city and over to the Fort.
In opposition, the Nationalist forces will have foot soldiers performing sweeps of the neighborhoods looking for Communist leaders, and they will shoot on sight. The human player has a few Spies that cannot bribe, but which can plant informers in buildings. The Spies can plant informers at key locations around the city and suburbs, giving the player visibility of where the enemy's patrols are currently.
A canny player can figure out when the coast is clear to send the Communist personnel across.
The human player will also have some ability to "bribe" certain houses in the city, which will allow him to garrison units inside. This could be useful in areas of high patrol frequency, where a Communist personnel could benefit from hiding out.
As long as one Communist personnel member makes it to the fort, the human player can continue the campaign, but there will be benefits to be had if others survive with him.
What do you think of this idea for a starting scenario? How do you think I should go about making it? Is a script even necessary? (The first thing that springs to mind is that I'd need to disable the enemy's attrition, otherwise the player doesn't really have a chance.)
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