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  • Disable spys

    Is it possible to Disable spies? I get really sick of AI bribing half my army

  • #2
    Hi! Yes, you can disable spies several ways. Perhaps the easiest way is for you to modify the unitrules.xml file in the RoN or Thrones & Patriots data subdirectory (C:\Program Files\Microsoft Games\Rise of Nations\Thrones and Patriots\data\unitrules.xml).

    In that file you’ll find the element “Spy” with the sub-element whose values are all “1s” (one). Open the file with Notepad or WordPad – a fancy xml editor is unnecessary, and save a copy of the original as a backup. Edit all the TRIBEMASK values to “0” (zero). This turns off the spy unit for all nations in the game. Save the file.

    Keep in mind that you will not be able to play the game in online multiplayer matches with this modified file; it would cause out-of-sync crashes. Actually, if everyone playing online has the exact same modded files, then you should theoretically be able to have a multiplayer match.

    Another method for disabling spies would be to write a script you could enable through the initial Quick Match setup screen. But that’s a bit more involved.
    Rohag's RoN & Etc. Pages

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    • #3
      thank you!

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      • #4
        Or just bring along a scout/observer unit. You can also use explorers and spies to kill spies.

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        • #5
          Originally posted by Eyecare
          Or just bring along a scout/observer unit. You can also use explorers and spies to kill spies.
          not a bad idea..

          I am immersed in CIVIII and CTP Pbeming but do play this and T & P a bit

          I will have to remember this tactic..how about spies along side a military unit?

          then execute Nathaniel Hale and be done with him..
          Hi, I'm RAH and I'm a Benaholic.-rah

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          • #6
            What I did to nerf spies is adjust their cost and ramping:
            From 5m/5g COST to 8m/8g (multiplied by 10);
            From 10m/10g SUPPORT to 80m/80g.
            So now the first is 80/80, second is 160/160, third is 240/240, etc.

            There will still be spies, but they will be manageable because there will only be 1 or 2 of them (on Tough).

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            • #7
              Originally posted by Jaybe
              What I did to nerf spies is adjust their cost and ramping:
              From 5m/5g COST to 8m/8g (multiplied by 10);
              From 10m/10g SUPPORT to 80m/80g.
              So now the first is 80/80, second is 160/160, third is 240/240, etc.

              There will still be spies, but they will be manageable because there will only be 1 or 2 of them (on Tough).
              thanks

              nice decision me friend!

              GT
              Hi, I'm RAH and I'm a Benaholic.-rah

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