dont know if this has been posted, but who cares we nee dmore posts anyway

Persians - Power of Ceremony
Begin the game with 50% bonus starting food.
The second city you build acts as a second capital. Both receive the Capital border bonus, and both must be captured to eliminate you.
You receive a 30% discount on Civic research.
Receive Taxation upgrades for free.
You are always at your caravan maximum.
Persian Unique Units:
Immortals, Anusiya, War Elephant, Athanatoi, Mahout, Arquebus Immortal, Gun Mahout, Culverin Mahout
Americans: Power of Innovation
Your first Wonder is built instantly, provided no other nation is also building it. Power may not be used to build Space Program or Supercollider.
Governments at the Senate are free.
Aircraft and Carriers are 20% cheaper. Starting in Modern Age, receive two free bombers at each air-base.
Receive 1 free Scholar at each new University.
American Unique Units:
Continental Marines, Marine Riflemen, Marine Infantry, Assault Marines
Lakota - Power of the Plains
Instead of building farms and granaries, receive a +5 food for every Citizen, Scout, or Calvary Unit (except when garrisoned)
Borders are invisible to enemies.
Buildings can be razed quickly and for full purchase value.
Light Calvary and Ranged Calvary upgrades are free.
Lakota Unique Units:
Sunka Wakan, Eagle Feather Horse, Musket Horse, Repeating Rifle Horse
Iroquois - Power of the Nation
Citizens and Barracks combat units +4 line of sight.
Can change back to old governments for free. (this will change)
Units are hidden when not moving or attacking in own or allied territory; foot units are tougher.
Iroquois Unique Units:
Pathfinder, Spearmen, Mohawk Spearmen, Pioneer, Heavy Mohawk Spearmen, Elite Mohawk Spearmen, Ranger
Dutch - Power of Commerce
Begin the game with a free Commerce research, and receive a 25% discount on all future Commerce research.
May construct forts 20% more quickly than other nations.
For every 100 of a resource in your treasury, receive a +2 bonus for that resource (except knowledge).
Receive 2 free Light Ships whenever you complete a Dock, provided you have at least one Military research.
Dutch Unique Units:
Armed Caravan, Armed Merchant, Armed Supply Wagon, Brig, Fluyt, Clipper
Indians - Power of Majesty
Buildings do not "ramp up" in cost except for Wonders, Towers, Lookouts, and Forts, which ramp at half the normal rate, and Cities, which ramp normally.
City economic radius increased by +4.
Caravan income increased by +10.
Elephant upgrades are free, and elephant units are 15% cheaper.
Indians Unique Units:
War Elephant, Mahout, Gun Mahout, Culverin Mahout
Begin the game with 50% bonus starting food.
The second city you build acts as a second capital. Both receive the Capital border bonus, and both must be captured to eliminate you.
You receive a 30% discount on Civic research.
Receive Taxation upgrades for free.
You are always at your caravan maximum.
Persian Unique Units:
Immortals, Anusiya, War Elephant, Athanatoi, Mahout, Arquebus Immortal, Gun Mahout, Culverin Mahout
Americans: Power of Innovation
Your first Wonder is built instantly, provided no other nation is also building it. Power may not be used to build Space Program or Supercollider.
Governments at the Senate are free.
Aircraft and Carriers are 20% cheaper. Starting in Modern Age, receive two free bombers at each air-base.
Receive 1 free Scholar at each new University.
American Unique Units:
Continental Marines, Marine Riflemen, Marine Infantry, Assault Marines
Lakota - Power of the Plains
Instead of building farms and granaries, receive a +5 food for every Citizen, Scout, or Calvary Unit (except when garrisoned)
Borders are invisible to enemies.
Buildings can be razed quickly and for full purchase value.
Light Calvary and Ranged Calvary upgrades are free.
Lakota Unique Units:
Sunka Wakan, Eagle Feather Horse, Musket Horse, Repeating Rifle Horse
Iroquois - Power of the Nation
Citizens and Barracks combat units +4 line of sight.
Can change back to old governments for free. (this will change)
Units are hidden when not moving or attacking in own or allied territory; foot units are tougher.
Iroquois Unique Units:
Pathfinder, Spearmen, Mohawk Spearmen, Pioneer, Heavy Mohawk Spearmen, Elite Mohawk Spearmen, Ranger
Dutch - Power of Commerce
Begin the game with a free Commerce research, and receive a 25% discount on all future Commerce research.
May construct forts 20% more quickly than other nations.
For every 100 of a resource in your treasury, receive a +2 bonus for that resource (except knowledge).
Receive 2 free Light Ships whenever you complete a Dock, provided you have at least one Military research.
Dutch Unique Units:
Armed Caravan, Armed Merchant, Armed Supply Wagon, Brig, Fluyt, Clipper
Indians - Power of Majesty
Buildings do not "ramp up" in cost except for Wonders, Towers, Lookouts, and Forts, which ramp at half the normal rate, and Cities, which ramp normally.
City economic radius increased by +4.
Caravan income increased by +10.
Elephant upgrades are free, and elephant units are 15% cheaper.
Indians Unique Units:
War Elephant, Mahout, Gun Mahout, Culverin Mahout
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