I just experimented with the auto-pause script last night in a single-player skirmish/"Quick Battle" game.
How to Load a Script
*Extract the scripts to the RoN Scenario folder if you haven't already done so.
*Start the game and go to the Quick Battle setup screen.
*In the upper right-hand box you'll find a "Rules" pull-down menu. Select "Custom." This grants you access to the rules options pull-down menus in the following box.
*At the very bottom of that box is a "Script" menu that allows you to select whatever custom scripts you've loaded.
In the case of the auto-pause script, it imposes five seconds of pause after every five seconds of game. Your regular pause button will still work, but the script overrides it after five seconds. The script is easily modifiable, so you could set it to ten seconds of pause after each 30 seconds of play or whatever (or so I imagine).
At first it drove me nuts. Then I started to get used to it and found myself making use of some of the tactical and other options I'd usually ignore. I think I prefer this way of slowing the game to adjusting the game speed, but more experimentation is required...
I'm guessing custom scripts of different types could be used to modify the game slightly without having to do a whole mod. Also, it seems possible to create compound scripts – with their own names – to affect several different game parameters at once, but more experimentation is required...
How to Load a Script
*Extract the scripts to the RoN Scenario folder if you haven't already done so.
*Start the game and go to the Quick Battle setup screen.
*In the upper right-hand box you'll find a "Rules" pull-down menu. Select "Custom." This grants you access to the rules options pull-down menus in the following box.
*At the very bottom of that box is a "Script" menu that allows you to select whatever custom scripts you've loaded.
In the case of the auto-pause script, it imposes five seconds of pause after every five seconds of game. Your regular pause button will still work, but the script overrides it after five seconds. The script is easily modifiable, so you could set it to ten seconds of pause after each 30 seconds of play or whatever (or so I imagine).
At first it drove me nuts. Then I started to get used to it and found myself making use of some of the tactical and other options I'd usually ignore. I think I prefer this way of slowing the game to adjusting the game speed, but more experimentation is required...
I'm guessing custom scripts of different types could be used to modify the game slightly without having to do a whole mod. Also, it seems possible to create compound scripts – with their own names – to affect several different game parameters at once, but more experimentation is required...
Comment