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My thoughts on granaries
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That's good number crunching. Granaries cost some wealth which is more valuable than timber in the early stages. Especially if you go early Classical. Though Romans/Incas manage it very nicely. And Herbal Lore is a sweet upgrade for those early attacks.
I'm still amused by the guy at RoNH who said "YOU DONT NEED GRANARIES, JUST MORE FARMS/VILLIES, NOT THAT HARD". No, it was't apollyon.
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A good post, O4B. I now remember that my general way of playing seemed to be getting 5 farms immediately on getting a new cities, till I have 20 farms...Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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LOL. Yea 20 farms would be a bit much ... unless you had global prosperity!
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Granaries cost some wealth which is more valuable than timber in the early stages
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Yes you might adjust according to strategy. Early classical and early raiding has high wealth demands. Also consider any wealth rares. In some cases it might be better to build 1-2 more farms rather than granaries, especially on a timber heavy map like rainforest or old world.
There is also the issue of longer build time for granary, you are losing a small amount of food compared to farm construction. Not a huge savings in either case, but something to consider.
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Yea granary takes 42 sec vs. 15 for a farm. What I normally do (now) is build 10 farms and then make the 2 granaries. Then drop a third city (unless early third is tactically required). That gets me to +150. The first upgrade then gets me to +180.
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Sounds good, what civ are doing this with? I presume a non bonus civ for testing, but which do you use for regular games? I play germans and romans alot, and they can both pull a few tricks with their early game resource bonuses. Germans can do almost anything, and the Roman +15wealth per city opens up all sorts of early game possibilities. An easy Colossus for one.
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Then you are building too many farms. Research SCI before COM and build the granaries as you tech up in commerce.
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A farm by itself might be cheaper than a granary, but you also have to consider the cost of the villager who's doing the farming. Each farm costs 5 more food/wood than the previous one, so the seventh farm costs more than the first granary.
But really, you're free to do what you want.
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Etch did you read his article? It's simple math, each farm costs more than the last, so at a certain point its much cheaper to build a granary or two instead of more farms. And the Agriculture line of research is absolutely essential, one-time research gives large gains to all cities with granaries. Otherwise you will be building dozens of _very_ costly farms and villagers, which also leaves you with less room under the pop cap.
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