I am making some colonnial era scenarios.
The scenario will cover ages: Middle to age of enlightment, but i want one of the sides to not be able to reach the enlightment age, only the gunpowder age.
I have created a script putting the following in the "run once" part:
disable_tech(4, "enlightenment");
which didn't work.
Then I tried:
disable_tech(4,"Levee en Massee");
Which In figured would not let player 4 reach the enlightment age because for that you need that "Levee en Massee" technology.
But this is not working either.
Does anyone have a better idea?
Byt the way, the player is green coloured, that's why I use "4" to identify it as per the manual.
The scenario will cover ages: Middle to age of enlightment, but i want one of the sides to not be able to reach the enlightment age, only the gunpowder age.
I have created a script putting the following in the "run once" part:
disable_tech(4, "enlightenment");
which didn't work.
Then I tried:
disable_tech(4,"Levee en Massee");
Which In figured would not let player 4 reach the enlightment age because for that you need that "Levee en Massee" technology.
But this is not working either.
Does anyone have a better idea?
Byt the way, the player is green coloured, that's why I use "4" to identify it as per the manual.
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