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  • India MOD

    i still can't understand why india wasn't included in ron.

    but anyway, i was thinking of replacing one of the civs with india. i think korea would do nicely, becos of the temple advantage and the citizen thing too.

    thoughts:
    india, power of spirituality (or something else?), cheaper temple stuff

    unique units: elephant line replacing heavy cavalry line. ++hit points & attack but slower
    upgrades to arjun main battle tank in modern.

    maybe food output/farm bonus?



    what do y'all think? i know nothing about modding so if someone's interested in getting down and dirty, i can do the planning and stuff..
    THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
    AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
    AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
    DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

  • #2
    Well its a good idea, but...the elephants would have to be then hugely overpowered and slow, which makes them weak against archers and weak against heavy infantry. If you then, will make them fast and have hitpoints like that of normal cavalry, there will be really no point, it will be as if having a Dumbo unit replace a fighter starting in the modern age (Dumbo, jet Dumbo, advanced Dumbo).

    As for the bonuses, what is the point of having cheaper temple upgrades, when koreans recieve them for free? And as for the farm bonuses Egyptians have 7 farms, which means you will be relly doing the same thing, and basically copying egyptians' and koreans' bonuses.

    The whole idea sounds pretty good for a mod though, but its no good for the expansion. On the other hand, it will be like including Sapotec (a mexican tribe) or I dont know, Canada civs in the game. This is exactly the reason why BHG didnt include civs like khmers or americans in the game and had made 18 civs insdead for 81.

    Well hope for the best, maybe India civ will be included in the expansion. I mean I, myself would like to see an India civ come out, but then, the question is, what bonuses or nations powers should it get, without hampering with the game's original balance and gameplay, and being realistic?

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    • #3
      i dont think it would necessarily have to have completely original civ powers. a combo of two existing civs could work, since maybe some people like some of the powers of one and some of the power of another and wished they had both.

      besides which there is A LOT of demand for India to be in an RTS (hopefully RoN will step up) so many has missed this boat its not funny.

      anyways a India mod would be great.
      Are you down with ODV?

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      • #4
        The Moguls is a good Indain empire


        The Moguls was an empire founded by Muslims invaders t in the 1550's from the north of India. The moguls settled in India and built many great temples in.
        The Moguls also appears in the game Seven Kingdoms


        ** Moguls** The Power of spirituality

        Bonuses:
        Free Coinage and tax research
        ..can't think of other bonuses


        Unique units:
        War Elaphants - classical age
        Elite War Elephants - medieval age
        Royal war elphants - gunpowder age
        Elephant destroyer - enlightenment age

        -replaces calvary archer.
        -Slow, expensive, very tough,
        -sits 2 archer which could fire at 360 degree, replaced with gunpowder when u have elephant destroyer.
        -Strong Vs. calvary and infantry
        Weak Vs. calvary archer and seige weapons


        Bundukhis - ancient age
        Shamshiris - classical age
        Royal Shashiris -medieval age

        - Warriors with shield & schimitar. Replaces phalanx Effective against melee unitsclassical age
        weak vs. archers

        Rocketeers - gun powder age
        Elite rocketeers - enlightenment age

        - artillery available in gunpowder age. Replaces the cannon.
        Fires an oriental rocket
        Very devastating and extremely inaccurate

        Topkhana - ancient age
        Dsati Topkhana - classical age
        Elite Topkhana - medieval age
        Royal Topkhana - gun powder age

        -camel mounted troops replaces light calvary in classical age. Aborbs only 50% attrition damage
        effective against buildings & calvary
        weak Vs heavy infantry and calvalry archer

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        • #5
          Just a correction. moguls weren't spiritual, they were muslims, so therefore they should have the power of faith or something

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          • #6

            Maybe you're right skunkens, that Muslim have power of the faith..

            So how about the idea, create a India civilisation/empire??

            How it's going now??

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