The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
In general, Solver made an excellent interface info thread. The tutorials in the game teach you anything (at least I found them helpful).
Some general RON tips:
A good research tree is sci 1 > civics 1 > economy 1 (you can switch the last two).
Don't be afraid do lag behind the AI in age reasearch as long as you are ahead in other techs.
Build a second (then third) city early. Make sure their radii cover the reasources in good spots, so you can build mills, smelters, and granaries to boost your production.
Pausing the game is a good thing! (in sp, that is).
You don't need to build a barracks ASAP. In the beginning, Build a tower to cover a choke point and/or your most outward city. Research the 'attrition' technologies. That with a couple of bowmen/heavy infantry types should be enough for a while.
Build calvary to flank you enemy and destroy siege weapons, generals, and supply wagons. No supply wagons = added damage to the enemy. Also, throw in some scouts to detect spies, because the AI makes good use of them (starting on modearte, iirc).
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