Something for the editor, in my opinion. Walls that protected areas of a state or a whole state were fairly rare. There were the long walls that protected Thrace during the Byzantium and the Hexamilion (constructed 1415) that protected the Peloponnese. Obviously there is also Great Wall of China. Walls are abstracted as parts of cities and fortresses so are not really necessary. While there are two civilisations in the game that built nation-spanning walls it would unbalance the game. Given the examples mentioned walls would be worthwhile as an editor-only structure. If a player really wanted them in the game there could be a value in one of the files he could change to use them.
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What if you couldn't build walls everywhere, but in your city economic radius only? The problem of "Great Walls" would be solved, and the "city walls" would cost you place, which you can't use building markets etc.
All in all I'm in favor of city walls, they would provide another possibility when you decide to play defensive.
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How about a civ-like effect? You can build walls in the city itself, which gives it bonuses against land units attacking it or buildings in the city radius. The only change would be the city graphic. The downside would be a large cost of timber and iron in the early ages. So you wouldn't have a physical manifestation of the walls, just the representative graphic to tell you that they exist----
"I never let my schooling get in the way of my education" -Mark Twain
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I don't agree with the argument, that they would be to big - at least, if they can be built in city economic radius only. City walls have been common throughout history protecting markets, libraries and other essential buildings near the city center.
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I say yes to walls.
I have models of walls and gates to be added into the game, but i don't really know how i can add them in and make everything work properly. So, if anyone would like to give me a hand with this i would be very, very, very thankful of your help you would even get credit for helping me.
So, please can somebody help me with this?
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hey how about a new game rules for the xpansion! you can select the game to "no walls" if you dont like them, but to those who do, you could have walls built around city perimeter-click the town, it should ave a wall up option, then an unbuilt wall is set around the city's perimeters and you can have villlagers build it! Oh yes, and when the general selects the entrench option, the soldiers wont just stand there and have a trench pop up in front of them , they will build the trench, like villagers do a wall. Also i think the trenches should look bigger and cooler, not just a couple of spears or bags on the soldiers' feet. As for scenario ed, you should have more eyecandy, and the ability to change terrain on the map, not just the same terrain all over the map! I for,myself dont really care, but i think it would make the gameplay nicer and more historically realistic if we had walls and trenches/barricades-at least in the scenario editor.
yeah and btw, mysuggestions for walls are
ancient-classical palisade. towers alongside the wall hold place for archers which take less damage(something like a trench)
medieavil-stone wall. towers hold place for archers
gunpowder-fortified wall. towers hold place for arqs
enlightment-(you name it) a low very wide wall used to repell cannonballs, like the one in Dover castle in england. towers hold place for artillery
Industrial-information-line of defence. a series of barbed wire and concrete defences surrounding city perimeters. pillboxes hold place for machine guns. in modern-pillboxes get cannons in them-information they get missiles.
btw artillery, rockets and aircraft will have an exceeded penetration power against the walls to make the game more fair. Once again for those of you who dont like walls, you could just select the "no walls option". These are just my suggestions for an upcoming expansion or something, so please dont laugh at them.
Last edited by ded_man_walkin; July 26, 2003, 13:52.
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