After playing more than 15 games of Inca, I can tell you I won't make a single UU in all my game. The inti-clubman can do a decent job as archer and weak.
I would rather use calvary vs archer or just using archer vs archer. While because of its suck UU doesn't mean Inca is weak, it refund bounus and gold mine is so good.
You can make tons of heavy cav and archer without problem.
I would rather use calvary vs archer or just using archer vs archer. While because of its suck UU doesn't mean Inca is weak, it refund bounus and gold mine is so good.
You can make tons of heavy cav and archer without problem.
. And other units like Katusha and Mongol archers are excpetionally deadly, to enemy troops and economy, and canpush your way into victory, VERY fast. They do not value as much as in AoK(the eles, compared with mayan bowmen, lol, still make me laugh) The thing is the UU's in RoN have a higher bonus percentage against the units that they are suppose to conquer. I also think that incas are not such a bad civ. Their mortars can whoop Infantry, or cavalry butt when intrenched or behind protection of some sort. And the clubmen do an exellent job in cutting down pikemen and javileneers(and pretty well against cavalry, when in numbers of course). And mind that in the mediaval age, a good player creates many javilneers an pikemen, to upgrade them to Arquebusiers. That's when your macemen will be out of use, because they eventually get chopped up by arquebusers. I do agree on 1 thing though, that you should pick a civ because of its traits, not its UU's. Learned that the hard way. Although some civs have both.
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