The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
After a while Conquest becomes a little Monotonous & so, in CTW I thoroughly enjoyed the the short games in which you had to defend your Capital for about 15 mins. I am quite surprised that I can't re-create this kind of battle in the Options menu. (Similar, I suppose, to "Defend the Wonder/Commander" in AoK, etc ).
I tried "Barbarian at the Gates", hoping to enjoy the same kind of battle, but no joy.
In "Barbarain Rally/Surprise Attack" the ai just continually sends a stream of units to take down your Capital for 15 mins & it can get quite hectic & I love it.
If you look around you on turn 1 on CTW,there are a number of options - some start nations on entering neighbouring provinces have barbarian hordes revolting against you but some have other tactical battles (Greece for example has a 5 minute to slay barracks behind Viking army on toughest)
There are several types - defend the city for 15 minutes, take a city in 5 minutes, take down a camp in 5 minutes, all great fun and vastly useful for bonus cards. 350+ of every type of resource in the next battle is huge.
Anyone know of any other kinds? Top scores ? In the information age the rewards are vast as your MLRS can achieve victory and take a city very quickly.
I'm trying to re-create "Barbarian Rally/Surprise Attack" in the Quick Battle games. I know how to find them in CTW, that's where I first encountered them, enjoyed them & thus want to be able to play this kind of battle in a 'Quick Battle'. Similar, to some extent, to "Regicide" or "King of the Hill" in AoK.
Sorry if I didn't make this clear. Thanks anyway Querulous for replying.
I'm afraid the only way to do this would be through the scenario builder. It is a pity that they did not include these options - but I'm fairly confident that they will include these options in a patch. Provides the game with so much more replayability, with little programming effort at all.
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