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Ideas for Conquer the World

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  • Ideas for Conquer the World

    CTW is my favorite way of playing this game, but there's still some things I'd like to see added:

    The possibility to play the game with different options:

    When a nation looses his/her capital, they shouldn't be kicked out of the game, but instead they should simply lose their special abilities, until they've got their capital back again...

    I also prefer to have a little more Civ over this game, where you choose which discovery to discover next, during the turns... you'll have different options: Upgrade 1 of the units of your own choice, until next turn, or wait four turns, untill you discover the next age...
    This means you will only be able to discover library researches during the game. Maybe after holding 10 areas, you'll be able to get to next age one turn fast, while you'll be able to upgrade 2 units in one turn...
    This of course, makes the game last longer
    ...and as I said: This should be optional, since I know many people wont like it...


    One more thing: The ability to have several attackers on the same country, during a turn. E.g. Rome and France have chosen to attack Germany in the same turn, during the fight, each player has two enemies instead of just one. When Germany looses the capital, Germany is out, but the other players still fights to take over Germanys capital (= The owner of Berlin, when the 90 minutes are gone, is the winner)...
    ...Maybe this is in the game, but I have yet to see it, I'm only playing my second game now...
    This space is empty... or is it?

  • #2
    hmmm... i want it so u can pick cities and army build/upgrades

    the one more thing: sounds nice, but i assume its already in the game (if the situation is presented)

    i like losing once ur capital is gone, that way, no matter how big ur empire, u will lose if ur knocked off the throne.... maybe they can add that u can change capitals...

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    • #3
      I also like the capitol loss feature. I don't think it should be changed.

      I like your dual attackers idea, but I think it would suck if the computer ganged up on me, so perhaps it could be an option that could be turned on or off.
      To us, it is the BEAST.

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      • #4
        The computer can gang up on you already if it has any ally adjacent when it attacks. Im glad you cant turn it off as the 2 on 1 matchs are really enjoyable.
        Safer worlds through superior firepower

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        • #5
          Originally posted by Sava
          I also like the capitol loss feature. I don't think it should be changed.
          That's why it should be optional... I just think it's stupid that you lose all your country, when taking over the capital...

          Originally posted by Sava
          I like your dual attackers idea, but I think it would suck if the computer ganged up on me, so perhaps it could be an option that could be turned on or off.
          Well... if several nations attacks the same area, then they're all at war (unless some of them are allies of course)... the holder of the capital, when 90 mins are up, is the winner... that's the capital of the one who's holding the area in the first place...
          This space is empty... or is it?

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          • #6
            CTW is so fast... it would be nice if it took much longer in each age. If you're not conquering a province a turn, you're not going to conquer the world.

            And I really don't like not being able to attack in more than one spot per turn.

            I also lament the fact that you can't play CtW in multiplayer.

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            • #7
              ONLINE CTW

              Like Darthveda's idea. Having a bunch of friends group togeather as diffrent civs and starting an online CTW would be prety cool to me.

              Example: You are romans, 1 of your friends are germans. If you are online when your friend is, then you can contact him, set up the game. You attack your friend and win. That is your turn. All of your other friends must play out thier turns before you play yours again. The germans want the land back, so they set up game when you are online and try to take it back.

              It might sound confusing, but think about it. It would be cool.

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              • #8
                I have thought about CtW MP also, though in a little different way:

                [turn start]

                Each player logs on to a server, where the game is played, and chooses where they want attack (on the big map), from where, and which units to move. Maybe also if they want to propose to be ally with some other country... and whatever can be changed there...

                When everybody has made their orders, an automatic mail is sent to the players, saying who attacks who, and where... It also tells which players to contact, to play the game... That means, if player A and player B both attacks player C, all three have to find some day, when they can play the game, those players then logs on to the server, starts the game (automaticly), plays it...

                When everybody has played their fight(s) for the turn, a new email is sent out, so all players knows it's time to login again, and choose where to attack, etc, again

                [/turn ends]
                This space is empty... or is it?

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                • #9
                  Re: Ideas for Conquer the World

                  Originally posted by ADG
                  When a nation looses his/her capital, they shouldn't be kicked out of the game, but instead they should simply lose their special abilities, until they've got their capital back again...
                  I wanted to make the exact same suggestion myself! So I couldn't agree more

                  The other suggestions sound good as well but IMO this one (or something similar) I would really, really want to see in a future patch/expansion pack.
                  Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                  • #10
                    is it just me or is the no-navy in CtW so annoying?

                    I was playing China... conquered the Mongols and Allied the Japanese... but i had all the territory around Japan and Korea, so from early on, the Japanese just sat there... for the whole thing...

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                    • #11
                      Howabout PBEM CtW? You could play your turn- fighting the AI, defending from the AI, etc. but when players attack each other, you have to meet in a normal multiplayer setting...
                      cIV list: cheats
                      Now watch this drive!

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                      • #12
                        Originally posted by HuangShang
                        is it just me or is the no-navy in CtW so annoying?
                        It's just you
                        This space is empty... or is it?

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                        • #13
                          Suggestion/Question

                          I'm relatively new to RON, so I may just be missing some basics. Can you change the cost/speed of technology in CTW? I always play highest cost tech to enjoy some time with each set of units in quick battles. Can't seem to adjust anything on CTW.
                          Many are cold, but few are frozen.No more durrian, please. On On!

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                          • #14
                            Originally posted by DarthVeda
                            CTW is so fast... it would be nice if it took much longer in each age. If you're not conquering a province a turn, you're not going to conquer the world.

                            And I really don't like not being able to attack in more than one spot per turn.
                            Agreed. See below for how to decrease aging time.

                            Originally posted by Changmai Beagle
                            Can you change the cost/speed of technology in CTW?
                            Yes, you can, you have to do some file editing though
                            I beleive the file name is
                            Rise of Nations\conquest\CTW_World_Map_01.xml
                            and the line your looking for is
                            turns_per_age="x" Replace the "x" with what ever number you would like to play with.

                            On a side note, if you do this, and CTW does become Multiplayer, you will probobly have to remember to change the number back to "3" for it to work.

                            Originally posted by HuangShang
                            is it just me or is the no-navy in CtW so annoying?
                            agreed... I especially hated it when I only had one enemy left, and I could have gone straight across the ocean to his capital... but NO I had to follow those damn lines.... I had to make my way across like 3-4 of his provinces just to get to his capital.... Oh well.. we can always hope for it in the X-pack i suppose.
                            If you can't Dazzle them with Brilliance, Baffle them with Bull****.

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                            • #15
                              Conquer the World is kind of lame. I'm sure the BhG guys sat around thinking it would be a cool feature, but it's not. Sorry guys.
                              To us, it is the BEAST.

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