I personally have not seen much point in a lookout what with building a tower just one research away - I may be missing something here, please tell me if I am.
In any case, in this attached mod, the scout/explorer (plus any upgrades I guess - I haven't tested it that far) is built from a Lookout instead of a Barracks. This gives the Lookout a bit more use and also means you can build more scouts early on (to explore and get the bonuses more quickly) without any military research.
This is particularly significant if you use a "slow and high cost tech mod (x10)" like I prefer to. (I'll put that mod up later after I'm relatively happy with it).
Please give me feedback on this scout idea or let me know what I'm missing about the uses of the Lookout.
In any case, in this attached mod, the scout/explorer (plus any upgrades I guess - I haven't tested it that far) is built from a Lookout instead of a Barracks. This gives the Lookout a bit more use and also means you can build more scouts early on (to explore and get the bonuses more quickly) without any military research.
This is particularly significant if you use a "slow and high cost tech mod (x10)" like I prefer to. (I'll put that mod up later after I'm relatively happy with it).
Please give me feedback on this scout idea or let me know what I'm missing about the uses of the Lookout.
Comment