I think a thread should be topped to report minor bugs appearing in the game, so that when BHG is finished dealing with the major playability issues, they can have one place to look for all those minor problems players discover once they get RoN working on their machines.
I'll start here with a few I have noticed so far:
1) In a Quick Battle game, playing as the Greeks and with 3 random AI opponents, one of these turned out to be the Greeks, too.
2) Mountains are now required for building mines. Cliffs, such as in the Southwest Mesa map, do not permit mines contrary to the terrain note encouraging this.
3) A city being lost can be recaptured by timing its growth to a new size to coincide with its reduction to zero hit points. When the city is converted to the next higher size, all of it hit points are magically restored and it reverts back to the original owner.
4) Towers and forts can be "taught" how to spot spies by garrisonning them with scouts. They retain this spotting ability even after the scout leaves. Afterwards, any spy wandering close enough is finished.
I'll start here with a few I have noticed so far:
1) In a Quick Battle game, playing as the Greeks and with 3 random AI opponents, one of these turned out to be the Greeks, too.
2) Mountains are now required for building mines. Cliffs, such as in the Southwest Mesa map, do not permit mines contrary to the terrain note encouraging this.
3) A city being lost can be recaptured by timing its growth to a new size to coincide with its reduction to zero hit points. When the city is converted to the next higher size, all of it hit points are magically restored and it reverts back to the original owner.
4) Towers and forts can be "taught" how to spot spies by garrisonning them with scouts. They retain this spotting ability even after the scout leaves. Afterwards, any spy wandering close enough is finished.
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