In many single player games, I often feel that the AI problems are so severe that it's a huge can of worms to try to suggest improvements. With RoN, however, I often find myself saying "Gee, if the AI only did this or that a little differently, that would be stunning."
In that spirit, could you all periodically come here and jot down what you wished the AI had done differently? For the record, at least on slow speed, I'm now able to take on two "Tough" AIs at once ... which only goes to say that I think with a few tweaks, those AIs would beat me.
Suggestions:
1) I'm thrilled that the AI is capable of some early raids with fairly sizeable armies. However, they seem to attack the most forward-built structure. Now, if that happens to be a city with lots of resource-gathering going on, you're more likely to have some trouble. But I now always have my forward-most structures in the early game be a tower and a barracks. I fill the tower with archers and produce a half dozen or so ground troops as backup.
Sure enough in my game last night against 2 AIs, in rolls their raiding parties ... but they stop right at my tower and stay there, slowly getting chewed up. Had those same armies avoided my towers completely, they could have stolled right into the heart of my resource-gathering operation ... which really would have put the hurt on me in so many ways!
This behavior is also present in human players who haven't learned this key lesson: It's the economy, stupid! (Quoting Clinton). Killing 5 or 10 enemy villies will gain you far, far more than killing 1 enemy tower. Not only that, the enemy will likely ring his village bell, effectively stopping the resource-gathering for an entire city. In which case, the AI should move on to the next city. Rinse and repeat until it has finally lost all its units, but likely only after having wreaked some serious havoc.
So, please have the AI raid in this way rather than line up for target practice! I'm convinced this will --without cheating-- give the AI a much, much greater edge in the early game.
In that spirit, could you all periodically come here and jot down what you wished the AI had done differently? For the record, at least on slow speed, I'm now able to take on two "Tough" AIs at once ... which only goes to say that I think with a few tweaks, those AIs would beat me.
Suggestions:
1) I'm thrilled that the AI is capable of some early raids with fairly sizeable armies. However, they seem to attack the most forward-built structure. Now, if that happens to be a city with lots of resource-gathering going on, you're more likely to have some trouble. But I now always have my forward-most structures in the early game be a tower and a barracks. I fill the tower with archers and produce a half dozen or so ground troops as backup.
Sure enough in my game last night against 2 AIs, in rolls their raiding parties ... but they stop right at my tower and stay there, slowly getting chewed up. Had those same armies avoided my towers completely, they could have stolled right into the heart of my resource-gathering operation ... which really would have put the hurt on me in so many ways!
This behavior is also present in human players who haven't learned this key lesson: It's the economy, stupid! (Quoting Clinton). Killing 5 or 10 enemy villies will gain you far, far more than killing 1 enemy tower. Not only that, the enemy will likely ring his village bell, effectively stopping the resource-gathering for an entire city. In which case, the AI should move on to the next city. Rinse and repeat until it has finally lost all its units, but likely only after having wreaked some serious havoc.
So, please have the AI raid in this way rather than line up for target practice! I'm convinced this will --without cheating-- give the AI a much, much greater edge in the early game.
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