Yesterday, I was at home thinking about new starts. Then I think about this Mongol start:
1) get science first, then level 1 military.
2) only build enough villagers for 5 farms and enough(<=70)timbers.
3) When food is enough, advance to classical age;
4) get military level 2 once you advance. You should have that 100 food and 100 metal shortly afer you advance to classical.
5) When you are upgrading, build 2 stables.
6) Now you have 6 Mongol Nomads. Advance to enemy terrioty. Hopefully you already find his timber locations and farms. If he has 2 cities, divide your nomads into 2 groups and goto different places.
7) build 2 light cav asap;
8) If you find he has lots archers, get more light cavs. Otherwise research civic and commerce level 1.
The power of this start is you will have 6 Nomads +2 light cav roaming at enemy territory around 4-4:30 mark. usually the other guy doesn't have attrition by that time, and even he do , since Mongol suffer less attritions, you can still harass the hell out of him.
Counter to this start? Well, none that I can think of. Since nomad's only counter is archer/light cav. They won't have much archer because lack of gold early in the game, and you have 2 light cavs that will kill archer easily. And light cavs can only be built in classical; By that time most people won't be able to mass light cavs. 2-3 light cavs doesn't works well against 6 nomads+ 2 light cavs.And boy did nomads kill villagers quick.
And don't tell me about peasants call to arms...because I tested it and they sux...let me tell you that Militia can't counter cav archers because they melee while cav archer shoot while moving. This militia design is, obviously, lacking in design.
Last night I played some 2v2 and 3v3 games. Funny things happened: one guy in enemy camp select Mongol and use the very exact same start as I just described. And since he's a good microer, he totally destroied one of our guys. Obviously, I am not the only guy who thinks up this start.
Can anybody think of a counter to this? And a generic one, not nation-dependent counter? Since this mongol start is very easy to implement and very hard to counter.Yesterday after that game, if enemy has mongol, we will have one guy choose mongols too to balance it. And if this mongol rush can't be effectively countered by other nations, it will be AOK huns flush all over again
Actually I think this mongol thing is bugged. I mean 3 bonus cav archer for only level 2 military and 1 age? That's too cheap isn't it? Aztec get 3 bonus units only in Gunpowder + level 3 military. Romans only get 2 bonus units in Gunpodwer +level 3 military. So how come Mongols can have 3 bonus units for a paltry level2 military + classical?? And that's 3 powerful units(fast and kills quickly and hard to counter) which worth lots of gold ? I think, as for blance the requirement should be changed to Medieval + level 2 military. Although it's still very powerful, at least give counters a time to build light cavs.
Eagerly listen to you guys' opinion. I hope you guys go out try this start for yourself before give out opinions though. Once you tried this, you will know how powerful it is and how easy it is to pull off this start.
AOK flushers will really love it since you don't need any understanding of ecnomics stuff all you need is micro...sigh.
1) get science first, then level 1 military.
2) only build enough villagers for 5 farms and enough(<=70)timbers.
3) When food is enough, advance to classical age;
4) get military level 2 once you advance. You should have that 100 food and 100 metal shortly afer you advance to classical.
5) When you are upgrading, build 2 stables.
6) Now you have 6 Mongol Nomads. Advance to enemy terrioty. Hopefully you already find his timber locations and farms. If he has 2 cities, divide your nomads into 2 groups and goto different places.
7) build 2 light cav asap;
8) If you find he has lots archers, get more light cavs. Otherwise research civic and commerce level 1.
The power of this start is you will have 6 Nomads +2 light cav roaming at enemy territory around 4-4:30 mark. usually the other guy doesn't have attrition by that time, and even he do , since Mongol suffer less attritions, you can still harass the hell out of him.
Counter to this start? Well, none that I can think of. Since nomad's only counter is archer/light cav. They won't have much archer because lack of gold early in the game, and you have 2 light cavs that will kill archer easily. And light cavs can only be built in classical; By that time most people won't be able to mass light cavs. 2-3 light cavs doesn't works well against 6 nomads+ 2 light cavs.And boy did nomads kill villagers quick.
And don't tell me about peasants call to arms...because I tested it and they sux...let me tell you that Militia can't counter cav archers because they melee while cav archer shoot while moving. This militia design is, obviously, lacking in design.
Last night I played some 2v2 and 3v3 games. Funny things happened: one guy in enemy camp select Mongol and use the very exact same start as I just described. And since he's a good microer, he totally destroied one of our guys. Obviously, I am not the only guy who thinks up this start.
Can anybody think of a counter to this? And a generic one, not nation-dependent counter? Since this mongol start is very easy to implement and very hard to counter.Yesterday after that game, if enemy has mongol, we will have one guy choose mongols too to balance it. And if this mongol rush can't be effectively countered by other nations, it will be AOK huns flush all over again
Actually I think this mongol thing is bugged. I mean 3 bonus cav archer for only level 2 military and 1 age? That's too cheap isn't it? Aztec get 3 bonus units only in Gunpowder + level 3 military. Romans only get 2 bonus units in Gunpodwer +level 3 military. So how come Mongols can have 3 bonus units for a paltry level2 military + classical?? And that's 3 powerful units(fast and kills quickly and hard to counter) which worth lots of gold ? I think, as for blance the requirement should be changed to Medieval + level 2 military. Although it's still very powerful, at least give counters a time to build light cavs.
Eagerly listen to you guys' opinion. I hope you guys go out try this start for yourself before give out opinions though. Once you tried this, you will know how powerful it is and how easy it is to pull off this start.
AOK flushers will really love it since you don't need any understanding of ecnomics stuff all you need is micro...sigh.
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