I have been playing RON for about a week now.
I was initially quite impressed with the AI, losing my first few moderate games then understanding the game better and winning. Now I am playing on tougher and am noticing some faults with the AI. I have read several treads on how great the AI is and I am impressed with the AI but I think some negatives need to be pointed out.
These three games were all played in succession so its not as if i picked a few badly played games by the computer out of many well played ones.
First off check out this recorded game:
Territory Victory
This game was played on Tough difficulty.
I had to do very little in this game. I did not build especially quickly but did have the Russian territorial advantage. With 3 cities up, I had gained more than 70% of the territory and won without a fight in less than 15 minutes. I realize that this is on a small map, but the AI should do something.
Ok second:
Poor Attack Route
Now this game was played on Tougher. Here my expansion town should be taken by the computer. He chooses the correct town to attack, which is impressive and sends his troops in through my territory resulting in them taking massive attrition and getting demolished. Another thing to note is that I build a tower near one of his barrack and every archer that comes out of the building decides to attack it, giving me quite an advantage. I get a good middle position on him, and destroy his towns. He finds no counter attack.
And lastly, the value of supply wagons
Poor Strategy
Tougher again
Here he attacks my central town first and loses his supply wagon. I garrison all my guys in my town, waiting for him to take attrition and kill all his guys. He attacked this town with a tower w/o a siege weapon. Once I establish a castle, he decides to exclusively attack that. This was my strongest position. I take out his supply wagons and he quickly loses. He needs to retreat once he loses his supply wagons and he needs to find a different route of attack.
It has been stated that you have to attack first to win on tough and harder modes. If you review these 3 games you will find that i didn't have to do that. The later 2 the computer made a bad attack first (with a much larger army) and i got the advantage militarily and destroy him.
I love Rise of Nations but i think some work can be done with the AI in terms of strategy and response to attack.
Willy Funt
I was initially quite impressed with the AI, losing my first few moderate games then understanding the game better and winning. Now I am playing on tougher and am noticing some faults with the AI. I have read several treads on how great the AI is and I am impressed with the AI but I think some negatives need to be pointed out.
These three games were all played in succession so its not as if i picked a few badly played games by the computer out of many well played ones.
First off check out this recorded game:
Territory Victory
This game was played on Tough difficulty.
I had to do very little in this game. I did not build especially quickly but did have the Russian territorial advantage. With 3 cities up, I had gained more than 70% of the territory and won without a fight in less than 15 minutes. I realize that this is on a small map, but the AI should do something.
Ok second:
Poor Attack Route
Now this game was played on Tougher. Here my expansion town should be taken by the computer. He chooses the correct town to attack, which is impressive and sends his troops in through my territory resulting in them taking massive attrition and getting demolished. Another thing to note is that I build a tower near one of his barrack and every archer that comes out of the building decides to attack it, giving me quite an advantage. I get a good middle position on him, and destroy his towns. He finds no counter attack.
And lastly, the value of supply wagons
Poor Strategy
Tougher again
Here he attacks my central town first and loses his supply wagon. I garrison all my guys in my town, waiting for him to take attrition and kill all his guys. He attacked this town with a tower w/o a siege weapon. Once I establish a castle, he decides to exclusively attack that. This was my strongest position. I take out his supply wagons and he quickly loses. He needs to retreat once he loses his supply wagons and he needs to find a different route of attack.
It has been stated that you have to attack first to win on tough and harder modes. If you review these 3 games you will find that i didn't have to do that. The later 2 the computer made a bad attack first (with a much larger army) and i got the advantage militarily and destroy him.
I love Rise of Nations but i think some work can be done with the AI in terms of strategy and response to attack.
Willy Funt
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