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Silly question: Conflicting Nation Powers

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  • Silly question: Conflicting Nation Powers

    This is a rather silly question, but if there's an Aztec vs. Japanese game, which nation power will take precedence?

    the aztecs (and so do the Japanese, i think) receive Plunder from enemy buildings +100%, while the Japanese power is that enemies get no plunder from destroying your buildings.

    So, will the aztecs receive plunder in a hypothetical battle vs. the japanese in RON?

  • #2
    I think in that case they just receive normal plunder. The Japanese ability is actually -100% plunder, so it just cancels out the Aztec bonus.

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    • #3
      btw, thats not a silly question at all.
      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
      - Ender, from Ender's Game by Orson Scott Card

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      • #4
        The Aztecs recieve no plunder from Japanese buildings. It works the same way as with the Kremlin and Statue of Liberty Wonders (Kremlin increases attrition by +100% and Liberty decreases it by the same amount, but a player with Liberty will not ever recieve attrition even if the enemy has the Kremlin)

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        • #5
          What if they have the Kremlin and Collosseum?

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          • #6
            It doesnt matter, if something is reduced by 100% it never happens. The Kremlin could increase attrition by 2000% and Liberty would nullify it.

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            • #7
              So increasing something by a 100 percent doubles the current rate, right? Then decreasing something by 100 percent nulifies it completely?

              I understand it from the mathematics point of view, but its just weird the way theyre using percentages.

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              • #8
                Actually, it would depend on the order in which the values are added/subtracted.

                For instance, if the Kremlin increased attrition by 100% and Liberty nullifies it, who's to say that the end result isn't simply 0% BONUS, and not 0% TOTAL ATTRITION (i.e. attrition earned from normal tower advances)

                I understand what you're saying Flayer, but the order is going to make a difference.
                ----
                Humanity and it's environment are our future, not gods.

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                • #9
                  The actual way it works in game is that you receive no plunder from japanise buildings and you get no attrition with SoL. They used this weird -100% system so they can always change it with a simple tweak later, insted of rewriting the whole code. If they made SoL totaly negate attrition, then decided they only wanted it to be 90%, they'd have to rewrite a lot of code to change that. in the current setup they can change the balances much easier.
                  "I just nuked some poor bastard still in the Enlightenment age. that radioactive mushroom cloud sure enlightened his ass."
                  - UberKruX

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                  • #10
                    Originally posted by vootguy
                    Actually, it would depend on the order in which the values are added/subtracted.
                    No, it doesn't. +x% means multiply value by (1+x/100). So if x = -100 then the value is multiplied by (1-100/100), or zero. Multiplication by zero always results in zero, so it will stay at zero.

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                    • #11
                      Oh, and the reason for doing it this way (as opposed to putting all of the percentages together and THEN multiplying) is probably so that they don't have to worry about the AMOUNTS ever going into the negatives (such as negative plunder). They don't need to check if it can happen, and they don't need to worry about what bugs would occur if it did.

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