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Where are the walls and gates?

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  • #16
    Boderpatrolls could be usefull
    (very cheap unit that can't be used for something else...)
    Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
    Then why call him God? - Epicurus

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    • #17
      Walls would be useful

      I posted this on another site, why I would like to see walls and other objects added:

      Hey All,
      Sorry to sound like a broken record here but Im not gonna
      stop until Im told its impossible to do with RON. ( no wise
      guys replies ). We need WALLS (age specific) , Trenches (WWI) and so on.

      The Walls/Fortifications impassible but destroyble. As I
      said before these can be Editor enhancement only for
      custom made battles & senarios, not to throw off solo or MP.

      The idea is this, If BHG allows a mod or adds walls to
      RON or other fortifications to be researched, perhaps
      it can be an upgrade option to the FORT.

      Eample: After you get the General you can create a level 1
      fortification (current) when the General orders
      an entrenchment. Once you research fortification
      level 2 at the fort. The general can issue another
      entrenchment order and the current fortification
      is upgraged to a better fortification or Walls
      with the protection bonus to go with it. And so
      on. All this being Age specific with graphics &
      such.

      If this wont be done then at least lets have mods to
      allow us to have such fortification objects added in the
      editor for our own battle creations.

      Chant: Walls! Walls! Walls! Walls! Everyone! Walls!
      Walls!


      Thanks

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      • #18
        Ugh, I just fear what it'll do to the already overtaxed pathfinding algy when you have 7 AI opponenets. It's already sorta bad.

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        • #19
          Trenches are only good with men in them! Therefore the current system of entrenchment seems fine by me. In any case, if you want to do something specifically for your scenario, why not just place such an entrenchment with a string of towers? Why cannot a continuous string of towers serve the same function as your wall might?
          There is a difference between "using siege weapons" and "laying siege". The entire structure of cities and fortifications, in those other games, requires long, drawn-out battles, whittling-away resources and structures. RON is not like that exactly, it is much larger scale.
          In any case, I think an excellent addition to the game, in an expansion, would be the ability for commandos to lay mine fields or barbed wire (which could merely be a stretch of territory in which attrition damage is multiplied by .5 and units are slowed also). This would do a lot to add to the atmosphere of WWI/WWII style wars I feel.

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          • #20
            Originally posted by Uber KruX
            they're in AoE.


            I love to build walls, walls, and more walls in games that have them, but I honestly don't miss them in RoN. They actually are inappropriate for this game as I see it.

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            • #21
              Mine fields are an excellent idea for an expansion. If you enter one you start taking damage. Members of the Scout line could spot them, so you can maneuver around them. Scouts could also have a new ability to clear them, which takes some amount of time.
              Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.

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              • #22
                I agree with RON in its current state not needing Walls for gameplay. But we can create senarios & Historical battles if we want in the editor.

                Lets face it if there where walls in real life we should have walls here. I dont mean border walls either. There
                are battles and senarios that walls will enhance play. Like the Alamo battle can be done to name one. The
                ablilty to create REAL Forts and forward bases that are
                some what protected by manned entrenchments or
                manned walls.

                We just need more objects to lay on the Map in order
                to create these battles & senarios.

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                • #23
                  AoK wasn't a siege type game, it was a Town-Center push game.

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