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3v3. me and one of my allies were hitting a guy hard, and 1 enemy snuck into my capital (it was pretty much on the border).
if i could have moved it deeper into my land (before or after it fell), i could have bought myself some time to rearrange my troops / research mil / build some more
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
is to take out capitol victory before even playing. in other words, don't even set it as a victory condition. rarely does a nation fall just because it loses it's capitol. yes, they lose valuable resources and become confused in the retreat but they never give up a war (ie US,Russia)
Originally posted by wilebill
Moving capitol, yes this could work but I would like to see it as a proactive feature not as a reactive feature. It should not be possible to make a capitol move to slip out from under the retake capitol timer.
I agree, and this could open up some more strategic posibilities. Have capitols produce an extra 5% of every resourse from buildings inside their production radius. This would make moving your capitol to a mine/forest-rich environment a strategic venture. It should take 5 minutes or so to complete, cost maybe 100 Wealth and 200 metal or something. Also it would be stopped if your capitol goes below 25% HP.
"I just nuked some poor bastard still in the Enlightenment age. that radioactive mushroom cloud sure enlightened his ass."
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3v3. me and one of my allies were hitting a guy hard, and 1 enemy snuck into my capital (it was pretty much on the border).
if i could have moved it deeper into my land (before or after it fell), i could have bought myself some time to rearrange my troops / research mil / build some more
Umm, you get 4-5 minutes on most capitol timers, even on a big map getting your army off the enemy and back to your capitol shouldn't take nearly that long (especially with forced march).
"I just nuked some poor bastard still in the Enlightenment age. that radioactive mushroom cloud sure enlightened his ass."
- UberKruX
Well they can always add it as an option (On/Off) anyway... so why not?
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One solution is to allow the changing of how long it takes to lose after a capital is captured. So instead of losing after 5 minutes, make it 10 minutes or even 20.
I don't really like the idea of being able to move capitals without a time limit to move your government, and a caveat that the timer is reset if the capital comes under attack. I
n general though, I have found that my capital is always at the center of my territory.
Historically speaking, moving capitals is a very common thing, in East Asia and Southeast Asia.
The nomadic Mongolian tribes which raided early China didn't have a capital, then designated Karakhorum as the capital when they began their empire-building campaigns. After conquering China, one of the Khans moved his capital to China.
The Chinese themselves shifted their capitals often, especially in response to an invasion from a superior force.
The list (not meant to be exhaustive) is as follows:
771BC Zhou Dynasty moves its capital from Xi'an/Chang'An to Luoyang after being sacked by barbarian tribes; hence historians split the era into Eastern and Western Zhou, to demarcate the move of capitals.
The Han Dynasty was established in 206BC at Luoyang, but the capital moved to Shantung near the end of its era, due to rebellions and famine.
317AD, the Jin Dynasty moved its capital from Luoyang to Nanjing, in the South, after being sacked by barbarians.
1125, the Song Dynasty lost its capital in Kaifeng to nomadic tribes, and re-established itself in Hangzhou, in the south.
For the Japanese, their capital city has been located at Nara, Kyoto, and Kamakura, before settling for Tokyo as the modern-day capital. So, what's the objection against moving capitals?
Originally posted by akikonomu
For the Japanese, their capital city has been located at Nara, Kyoto, and Kamakura, before settling for Tokyo as the modern-day capital. So, what's the objection against moving capitals?
Spoiled gameplay. Has nothing to do with historical accuracy.
The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts.
-- Bertrand Russell
Originally posted by Carlos113
Well they can always add it as an option (On/Off) anyway... so why not?
Because it is better for them to spend time elsewere, like making expansion pack.
The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts.
-- Bertrand Russell
Spoiled gameplay. Has nothing to do with historical accuracy.
Not really. An idea would be to institute a cost for switching capitals. An algorithm could be designed to compare the new capital to the old capital city, in number of improvements and buildings.
If the new capital is significantly less built-up than the original one, then the cost of relocation will be a cap at 80% for all production for the next 30 seconds. If the new capital is comparable or even more built-up, then the cap will just apply to Wealth production.
This way, it makes the game more interesting:
1. capital relocation is discouraged unless for pressing reasons. Players should also be limited to only one capitol change.
2. current complaints about capitol elimination can be sidestepped. Players who adopt the "nuke capitol", "bomb capitol" strategies and put in all their resources to attack just ONE city will find that more in-depth strategy is needed to play RON.
The opponent should get a "player has shifted his capitol!" message, but he has to make the effort to find out exactly where the new one is. More use for commandos, spies and scouts.
Of course, this is just an ex-pack suggestion, if this can't be implemented in a patch.
*hint, hint*
Originally posted by Carch
What location could be safer than your start spot?
Defend your capital properly, you shouldn't have to move it.
i play a lot of 3v3s, and on maps such as great lakes or mediterrain(sp) you often end up with your team occupying a "corner" of the map.
the "side" players start somewhat in the middle, and often expand up into the corners, which is far mroe safer than your start locale.
because i'm bored, i made a pic of something that could happen on a mediterrain map.
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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