Just an update and some help:
* CtW Crash. This one might say something like "abnormal program termination". We finally got a repro and there is a pre-patch2 workaround that will probably work for most people:
Run the game in 32-bit color depth and also have your desktop in 32-bit color depth. The later requirement isn't necessary for all video cards but I think this combination will cover everything. We'll get this fixed for patch 2.
* MP Lag. Someone was gracious enough to send us his computer which reproed the problem. We received it today and wrote a fix which seems to work. Basically, when running Rise of Nations, the computer's internal clock would run slow, to the tune of losing about 100ms/s! This appears related to a power supply issue. An adjusted algorithm for time synchronization should compensate for this sort of issue. I think this, in various forms, is the major lag issue that people have had with MP. What makes it truly awful is that it affects anyone playing in a game with such a system. The fix will be in patch 2.
* Problems hosting behind NATs. We have a repro of this and hope to have the fix in shortly.
The current agenda for patch 2 is:
* MP Lag fix.
* CtW crash fix.
* Fix to not being able to host behind NATs.
* Fix to ranking system.
* Fixes that allow us to robustly test patches before release.
* A separate "Check for Updates" button.
* Some small, misc fixes and tweaks to be announced.
The testing for patch 2 will probably take us through this Thursday (5-29-03). With luck, we'll have it up soon after.
Thanks for the support,
J
* CtW Crash. This one might say something like "abnormal program termination". We finally got a repro and there is a pre-patch2 workaround that will probably work for most people:
Run the game in 32-bit color depth and also have your desktop in 32-bit color depth. The later requirement isn't necessary for all video cards but I think this combination will cover everything. We'll get this fixed for patch 2.
* MP Lag. Someone was gracious enough to send us his computer which reproed the problem. We received it today and wrote a fix which seems to work. Basically, when running Rise of Nations, the computer's internal clock would run slow, to the tune of losing about 100ms/s! This appears related to a power supply issue. An adjusted algorithm for time synchronization should compensate for this sort of issue. I think this, in various forms, is the major lag issue that people have had with MP. What makes it truly awful is that it affects anyone playing in a game with such a system. The fix will be in patch 2.
* Problems hosting behind NATs. We have a repro of this and hope to have the fix in shortly.
The current agenda for patch 2 is:
* MP Lag fix.
* CtW crash fix.
* Fix to not being able to host behind NATs.
* Fix to ranking system.
* Fixes that allow us to robustly test patches before release.
* A separate "Check for Updates" button.
* Some small, misc fixes and tweaks to be announced.
The testing for patch 2 will probably take us through this Thursday (5-29-03). With luck, we'll have it up soon after.
Thanks for the support,
J
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