I guess i don't get it then, what would be the point of no victory conditions. You want the game to keep going until somebody gets bored enough to quit?
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BHG - Some suggestions on extremely neeeded game setup options
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Only if you start with one.
I you put 2 allies on your team, you cannot ally with a third. And if you go to war with your second allly, you can't re-ally with him as long as you still have your first.
In other words, it still only let's have an alliance with just one player, unless you started with more than one on your team.
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Originally posted by jcoleman
All good points. Frankly, one of the biggest problems with additional, orthogonal options is the UI for 1024x768 in all languages. It's important that we have room for all the information and that it's clear to all players at a glance.
perhaps you could have a "simple" and "advanced" switch for the game host, where if he wanted to, could either use the interrface you currently have for setting up games, or a more in-depth tabbed interface with far more options on multiple tabs.
feedback on the feedback?"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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Originally posted by Timeline
Ouch.What a blow...
I totally respect the decision to use the AoE logic, if not their engine... I'm a firm believer in not 'reinventing the wheel'. If everyone working with technology actually built off the strengths of others, we'd have a cure for cancer already... not to mention more great gamesRoN has been my gaming nirvana since the demo was released. This contrasts to the total disillusionment I felt after I had played my first game of Civ3.
UberKrux has a great idea about screen real estate... having an 'advanced' setup options screen for those who want it is similar to the interface used for units in the game.
Edited for spelling.----
Humanity and it's environment are our future, not gods.
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