Dear Brian and Team:
For folks who come from a TBS background and are concerned about giving MP a try because pausing is not generally built into the MP model, how about a Time Bank? Example:
Players are given in increments (or perhaps for holding a special resource or as determined by research, etc.) 5 second chunks of time that get stored in a Time Bank to be used for pausing whenever they wish. The person who uses the pause gets charged the time for it while all other players get free use of that round. Allied players pool their time.
This would be an MP option so that anybody in that game on-line would understand that some bits of pauses will be part of the experience. Now, if you don't give folks too much time too quickly so that it really disrupts the flow of things, my guess is you'd see some very happy TBSers (and even casual RTSers) enjoy seeing pausing become a regulated, strategic part of the game.
You could also have global pauses built in for certain milestones ... age advances, city lost, etc.
Bad idea?
For folks who come from a TBS background and are concerned about giving MP a try because pausing is not generally built into the MP model, how about a Time Bank? Example:
Players are given in increments (or perhaps for holding a special resource or as determined by research, etc.) 5 second chunks of time that get stored in a Time Bank to be used for pausing whenever they wish. The person who uses the pause gets charged the time for it while all other players get free use of that round. Allied players pool their time.
This would be an MP option so that anybody in that game on-line would understand that some bits of pauses will be part of the experience. Now, if you don't give folks too much time too quickly so that it really disrupts the flow of things, my guess is you'd see some very happy TBSers (and even casual RTSers) enjoy seeing pausing become a regulated, strategic part of the game.
You could also have global pauses built in for certain milestones ... age advances, city lost, etc.
Bad idea?
Comment