Last night I put together a game with my wife and a couple friends. We were gonna abuse a couple computer players (or that was the idea anyway, it probably wouldn't have turned out to be as one-sided as I'm pretending).
About the time we would get to our first really big conflagration, we would crash with the message that units were out of sync.
I assume this problem is somehow load-related, but I'm not sure where the chokepoint is. Can anyone clue me in? Is this likely a bandwidth problem? Is it possible it's a server system problem? A client problem? Is it impossible to tell?
I don't mind buying a new CPU, or more RAM, or arranging for someone else to host, or detuning video settings. I just don't know where to start.
--G.
About the time we would get to our first really big conflagration, we would crash with the message that units were out of sync.
I assume this problem is somehow load-related, but I'm not sure where the chokepoint is. Can anyone clue me in? Is this likely a bandwidth problem? Is it possible it's a server system problem? A client problem? Is it impossible to tell?
I don't mind buying a new CPU, or more RAM, or arranging for someone else to host, or detuning video settings. I just don't know where to start.
--G.
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