Well, I finally reached into my Age of Empires/Kings bag of tricks and rushed the AI last night (still on Moderate). Made the game too easy, though the AI did the best job I've seen of trying to boom back after being rushed.
But it's almost as if there was little or no programming to help handle the rush. For instance, villies won't relocate! They'll garrison for a while then come right back to the spot where 3 of them just got killed...didn't see any towers go up, either. Oh, and if I'm rushing with archers (easiest to do since they don't cost any food), why did it take the AI sooo long to produce a few cav.? Perhaps on 'Tough' this changes?
To be honest, though, I'd be happy not rushing the AI. From what I've seen, when I try a non-rush game, the AI is pretty darn good, though taking out his supply wagons and cannons often effectively ruins his plans, so I keep cav on-hand for quick strikes on his forces, garrison them to heal, etc. The AI then repeats this to great detriment to his own ability to win, etc.
Of course it's not surprising that we're finding weaknesses. What *is* surprising is how good the AI is overall.
But it's almost as if there was little or no programming to help handle the rush. For instance, villies won't relocate! They'll garrison for a while then come right back to the spot where 3 of them just got killed...didn't see any towers go up, either. Oh, and if I'm rushing with archers (easiest to do since they don't cost any food), why did it take the AI sooo long to produce a few cav.? Perhaps on 'Tough' this changes?
To be honest, though, I'd be happy not rushing the AI. From what I've seen, when I try a non-rush game, the AI is pretty darn good, though taking out his supply wagons and cannons often effectively ruins his plans, so I keep cav on-hand for quick strikes on his forces, garrison them to heal, etc. The AI then repeats this to great detriment to his own ability to win, etc.
Of course it's not surprising that we're finding weaknesses. What *is* surprising is how good the AI is overall.
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