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Fortification Employment

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  • Fortification Employment

    Has anyone got the good oil on towers and castles?

    It seems like you only need 2 units/tower and 5 units/castle to have their fire rate fully opped. Correct?

    Can these units be any type?
    (I've noticed cavalry can go in fortifications and seem to have the same effect on fortifications as archers; what about spies/generals/spec.ops/supply wagons?)

    Do additional units garrisoned have any effect on these fortifications?

    *oops just realized I'm in the wrong forum. sorry*

  • #2
    I thought only infantry units would add to the firepower of the towers/forts.
    "I just nuked some poor bastard still in the Enlightenment age. that radioactive mushroom cloud sure enlightened his ass."
    - UberKruX

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    • #3
      Additional Question:

      does the type of unit make a difference?
      machine gun or bazooka for example
      Who Dares Wins!

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      • #4
        Well, this thread would explain why I was totally disgusted with bunkers and redoubts. I'd build them, and they seemed to just sit there taking damage.

        I had originally thought that garrisonned troops were protected, but didn't fight at all. Thanks for the heads-up. I'll try to test the things mentioned here as well... the bazooka men and number of troops garrisoned.
        ----
        Humanity and it's environment are our future, not gods.

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