The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I didnt notice it in the demo but if you cant build walls.. Thats really messed up especially for a game combining Age and Civ.. Both games had Walls in some form or another.
Oh and who wouldnt love a Great Wall of China Wonder that puts walls all around your borders?
Computer AI has notoriously bad luck with walls. It would be cool to be able to build walls around your city at different points. So if you do it in the classical age, it creates a wall around the buildings you have at that point, and then later on you can build walls again, and that would encircle the buildings to that point...giving you an "old city" and the "new city
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"I never let my schooling get in the way of my education" -Mark Twain
I think the walls are represented as being part of the town centre itself. It doesnt make so much sense for the library to be outside the wall, but it would truly be one mother of a wall to encompase farms, logging camps and far flung mines.
Of all the towns in the UK I have visited, the old town walls only surrounded a relativly small area. Any other fortifications were covered by castles, which we already have.
From a gameplay point of view, the current seige system seems to work really well, and I cant see walls benefically adding to it.
"Although it just occurred to me that you could also build a wall of military buildings..."
Expensive.. And the towers don't provide much defense unless garrisoned. Artillery has greater range than the tower. Entrenched troops with a general work the best. You get something like +2 defense with the first general technology researched. It goes up from there.
RON is decidely anti-turtle, IMO. This doesn't mean that you can't sit back and defend, however: garrisoned towers are quite effective for instance. So is entrenchment. Artillery, though, will force you to deal with somebody pounding you from a distance...as it should be.
Walls had lots of problems in AoK beyond just the micro: one of the devs said it took a lot of CPU cycles to track the walls, and even then there would sometimes be a fluke on terrain such that you could walk through the wall anyway.
Perhaps a tech upgrade that actually puts a wall along your border? Once it's broken down you can't repair it?
Anyway, I don't miss walls.
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
Attrition is much, much better than walls IMHO, even though walls are fun and attractive. You always have attrition, but may forget to build walls or only have them half finished when the enemy rolls in and then you wish you had spent your resources on units and fixed point defenses instead!
In RON the ages roll by so fast that by the time you get your ideal wall layout, they are going to be mostly useless anyway. Fixed point defenses combined with attrition work much better I think. Wooden palisades are an attractive idea in the earliest ages, but you would spend more time than they are worth building them, since they mostly provide warning that they enemy is about to be in your midst. Outposts and Explorers can provide much better warning if you keep a weather eye on the minimap.
Maybe the worst thing about walls of any sort is that they give you a false sense of security. Based only on playing the demo, it appears that this game is designed around the idea that the best defense is a good offense! Like General Patton might have said, (all expletives pre-deleted), "You may have heard that your job as a RON player is to defend your nation! That's "nonsense!" Your job is to make the other poor, miserable player defend their nation!"
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