Does anyone know how the Rock-Scissors-Paper model is actually implemented in the game? When a unit attacks a type of unit which it is strong against, does it get some sort of bonus multiplier to its attack value? Or does the strength come from the unit's inherent abilities? For example with archers vs. heavy infantry, do the archers get an attack bonus, or are archers just considered strong against heavy infantry because they can attack from far away and avoid getting hit themselves?
I've searched through the xml files in the data directory, but I can't find a bonus multiplier specified anywhere. I would think that if there is a bonus, it would be customizable in an xml file somewhere since so much else is customizable. Maybe I just missed it.
I've searched through the xml files in the data directory, but I can't find a bonus multiplier specified anywhere. I would think that if there is a bonus, it would be customizable in an xml file somewhere since so much else is customizable. Maybe I just missed it.
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