Yes it's true, if a player chooses to launch a massive nuclear strike on all your carefully spaced apart missile silos - you are done for.
You only have a few seconds to respond with your nuclear weapons before they are destryed, and the chances of you actually hitting anywhere important are slim since you are in a MAD rush to hit back...
My question is, why oh why do nukes take out missile silos anyways?
Realism: In real life, there is no advantage to striking first with nuclear weapons.
Missile silos are built underground for a reason - to survive a nuclear explosion and fire back at the enemy who attacked you. This is done to assure the enemy that even if he can bomb you before you can activiate your nuclear arsonal, he must still face the wraith of revenge.
Game Balance: There is no balance when you have spent thousands of units of oil and time making a nuclear arsonal, in order to provide an effective detterant, only to have it obliterated in a mere few seconds by another player's nuke while you are in the diplomacy screen, chatting, in the bathroom, or managing a battle.
Silos should not be harmed by nukes. They should require an air force strike or ground assault to take out just like wonders.
Doing this, will give us, the players M.A.D. and sound game balance.
The winner in a RoN nuclear war should NOT be determined by the fastest clicker.
Now, having said all that, I bet there's probably a reason you guys designed nukes like this, and have already thought of everything I said I would really love to hear your thoughts on the matter, so please respond!
Or maybe better yet, you have already made these changes in the Gold version.
Happy gamming
You only have a few seconds to respond with your nuclear weapons before they are destryed, and the chances of you actually hitting anywhere important are slim since you are in a MAD rush to hit back...
My question is, why oh why do nukes take out missile silos anyways?
Realism: In real life, there is no advantage to striking first with nuclear weapons.
Missile silos are built underground for a reason - to survive a nuclear explosion and fire back at the enemy who attacked you. This is done to assure the enemy that even if he can bomb you before you can activiate your nuclear arsonal, he must still face the wraith of revenge.
Game Balance: There is no balance when you have spent thousands of units of oil and time making a nuclear arsonal, in order to provide an effective detterant, only to have it obliterated in a mere few seconds by another player's nuke while you are in the diplomacy screen, chatting, in the bathroom, or managing a battle.
Silos should not be harmed by nukes. They should require an air force strike or ground assault to take out just like wonders.
Doing this, will give us, the players M.A.D. and sound game balance.
The winner in a RoN nuclear war should NOT be determined by the fastest clicker.
Now, having said all that, I bet there's probably a reason you guys designed nukes like this, and have already thought of everything I said I would really love to hear your thoughts on the matter, so please respond!
Or maybe better yet, you have already made these changes in the Gold version.
Happy gamming
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