The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Yeah that surprised me too- a real throwback, especially since AoK did that so damned well! It was actually pleasing to watch your army line up and march, then fan out into position. That was truly some nice coding and detail work!
The unit AI is generally maddening, and has contributed more than anything else to my frustration with this game. The way healing works would be a close second.
The unit AI is generally maddening, and has contributed more than anything else to my frustration with this game. The way healing works would be a close second.
I hope you guys won't turn it into game bashing thread .
I still want some answer and not a game-bashing discussion. If there is not such feature I'd expect someone (From BHG maybe?) to at least state it and tell us their reasons... It is very possible that they had something else in mind instead... *shrug*
It sucks that units don't move at the same speed and keep formations. I think it's way easier to control. This game was supposed to be a refined RTS, why change a good thing? As far as I'm concerned, AOK had waaayyy better formations than RON. Whatever happened to dividing your armies into two armies to surround the enemy?
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