I figured since I was familiar with RTS games I could start on moderate level. Anyway its been difficult! I have yet to beat the AI in 1vs1 on quick battle. I know how to play the game but right now I can't beat it thats for sure. So now we know there is a good AI in the game. It attacks and does it well.
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Tough AI in this game
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Yes, the AI job is better. I can't say how good exactly till I get my hands on the gold version (AFAIK, AI always gets improved quite a lot between beta and gold), but also judging from the demo, the AI is more formidable than other RTS games to say the least.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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i concur that the AI is indeed better than any other RTS. kudos BHG.
i have found, however, that the AI does not handle a blitzkreig very well. rather than sacrificing some of their border cities to amass troops for a later battle, they will send whatever they have, ie 2 infantry units and a tank, to engage the attackign force.
so essentially, if you don't stop for long at each city you conquer, you'll easily roll through the AI.
i'm sure with humans though, this game will kick some major ass."I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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All RTS kick more ass with humans .
Dunno how it's in gold, but it's usual for AI to send whatever it can to defend. I didn't experience this problem much, though, because in the games I played, I actually stopped for enough time after conquering a city - contrary to how I play other RTS games, where, once my big attack begings, I either lose or win the game with it.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Originally posted by Solver
All RTS kick more ass with humans .
Dunno how it's in gold, but it's usual for AI to send whatever it can to defend. I didn't experience this problem much, though, because in the games I played, I actually stopped for enough time after conquering a city - contrary to how I play other RTS games, where, once my big attack begings, I either lose or win the game with it.
it was a 2 v 2 v 2, me and all AIs. I was Egypt, had a huge food boom early game, nabbed nearly all the early wonders. my economy was booming.
The map was Random Land, but it ended up being one composed mostly of ridges / mountains.
so i build my 2 border cities in defensive locations. i wish i had some screenshots, it was pure brilliance
The Turks come and start attacking one of my border cities with knights and catapults. the "out of city defenses" slow them down while i move men into position. they actually mvoe the catapults close enough to the towers for me to fire back. i take out some infantry and 1 catapult.
i had the terra cotta army, which gives you an infantry unit ever 30 seconds (plus 1/2 second for every infantry you control), so by the time they attacked i had about 12 free infantry units. i threw in some supply wagons, knights, and mroe infantry, and start marching.
on my way there, i advanced to the gunpowder age, and upgraded my units. they were no match.
i tore through their invasionary force, and head into the city where they came from.
The AI built barracks / siege workshop right on the border. that was interesting to see.
so anyway, i take that city. assimiliate it, take another, yada yada. i keep advanncig / reinforcing / attacking, until i take their capital, and their ally shows up to defend. i was mid-industrial by now, and i had the statue of liberty. my troops upgrade automatically and for free. wow.
purple (i forget what nation they were) actually slowed me down a little. The turks had this one city left. in the dead center of the map, with their knights walking around. my Ally showed up and took it.
me and my ally attacked Purple, suprisingly, the AI works well with a human ally. they tend to follow / support you.
we rampage through most of purple, then the other team attacks my ally, and all his troops high tail it home. i continue fighting purple, easily, now with Versalles to heal my troops, and i enter the information age. everythign upgrades for free, i start work on Artificial Intelligence and Missile Shield at the same time. i also build 6 ICBMs.
just for laughs. i nuke purple's capital, twice. no buildigns left but the main one, run in and take it. the rest was mop up work. purples dead.
my ally had a monster of an air force, and started bombing the crap out of Teal, and pretty much ran through them without any help from me. Teal wasn't advanced very far.
now, you have the set up for the blitzkreig i was describing. i control the entire left portion of the map, blue the lower regions, and Yellow the upper right 1/4. they are on par with us with tech. they even build the missle shield, so my ICBMs are pretty much useless.
i attack a town, stealth bombers, tanks, infantry, a swarm of troops. take it quickly. the AI's main army shows up, and i destroy it with moderate losses. i send the bombers to hit key objectives, namely defenses / wonders / troop buidings.
this is where the blitz starts. i bombed their next city, and walked right up to it. the AI sent what little they had in the area, dead. villies dead before i even got a chance to order my troops to move.
i just kept doiung that, without even waiting at all, from city to city. each time, the AI would send less than 5 tanks at my force, of roughly 30 tanks and some mixed infantry. they also attempted to build forts, AS my tanks rolled in.
anyway, i just felt like boasting about my recent game on Tougher cause i'm bored and it was fun. I'm sure it could be realitevly easy to script the AI to "give up" some cities for the defense of the entire nation."I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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sadly, the AI still isn't up to the Uber challenge. this, on "toughest":
the first assault force created. nothign too impressive.
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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what pisses me off the msot is that they only killed 90 of my units throughout the entire game, and thats with them NUKING two of my cities.
i'm suprised they never think to nuke my nuke silos, if they can see them, that is."I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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I find that the difficulties seem pretty well balance for me. On easy, the game is a cake walk. On moderate, it is fair, I win, but I have to put some effort. I have not tried the harder levels, as I am not quite ready for them.
I find that a blietskrieg is an excellent strategy against the AI. Don't stay very long after you conquer a city, but move on to the next city even before it is assimilated. It is risky, as the AI will try to retake the city.
It is also a good strategy to attack the enemy capital as quickly as possible. Bypass small cities if possible, and head right for the capital. If you succeed in taking it, the AI will have a hard time coming back.
But overall, the AI is pretty good, definitely better than AoK.'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
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The AI is pretty good, especially if you get complacent with expanding your empire, army, and resources. One of the most potent tools in combatting the AI that is absent in other RTSes as far as I know is that you can pause and give orders to units and buildings. I think this is an amazingly useful tool, as it makes the game seem much less like the click-fest that tends to characterize most other RTSes. More importantly, though, it allows me to effectively manage domestic affairs while reinforcing and moving an invading blitzkrieg army. In most other RTSes I largely avoid domestic affairs after I have been successful with a major attack, leaving me with a massive pool of resources and a small pool of units in base that I made 'just in case,' When there was a lull in the fighting.
Anyways, I haven't been as successful against the AI as all of you, but that's probably because I suck at games, considering how addicted I am to them.
The AI shows some interesting features... I'm not sure if this was just a coincidence, but after conquering an enemy city and its accompanying wonder, the enemy's ally began heavily bombing the wonder. This seems interesting simply because I qualified for a Wonder victory at the time and the counter was counting down. The AI also tried bombing a much-better defended wonder in one of my outer cities. Is this intentionally done by the AI to attempt to thwart my victory?
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Originally posted by nihilocrat
The AI shows some interesting features... I'm not sure if this was just a coincidence, but after conquering an enemy city and its accompanying wonder, the enemy's ally began heavily bombing the wonder. This seems interesting simply because I qualified for a Wonder victory at the time and the counter was counting down. The AI also tried bombing a much-better defended wonder in one of my outer cities. Is this intentionally done by the AI to attempt to thwart my victory?"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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