I played the demo and I have a few questions. Overall I really like it but I think it's going to take a while to learn. To be able to plan ahead, you really need to know all the technologies, both in terms of their effects and their resource costs. You also need to know the resource costs of all the different unit types. But once all this is second nature, the game should be very very good. Of course you can play and have fun without knowing all this. But as a TBS player who usually plays builder style, I can't stand playing inefficiently. Anyway, here are my questions, for anyone who happens to know the answers:
1) It seems that resource gathering buildings can be built anywhere in your territory, not just in your city radius (except farms). But I think economic buildings like Saw Mills or Smelters only enhance the resource gathering buildings in that city's radius. So am I correct in assuming that there is an advantage to building your resource gathering buildings in your city radius whenever possible?
2) To capture a city, do you need to knock the city building health down to zero? Or is it enough to just move in a bunch of infantry and clear out the enemy troops? I was doing both, but I'm not sure if killing the city building was necessary or not.
3) Related to the previous question, after I captured a city and assimilated it, my next task was to repair it since I had knocked its health down to zero (perhaps unnecessarily). I could move in citizens from a neighboring city to do the repair, but it's easier to just pop out a few citizens from the newly assimilated city. However the city does not have an option to tell new citizens to do repairs - it has options for all the different gathering types, but not for building or repairing. So my new citizens would either go off gathering something, or stand idle if there were no nearby resource gathering buildings. When they stood idle, they never seemed to do the repairs on their own. My idle villager AI is set to "Build and Gather". So my question is, is there any way for idle villagers to automatically take up repairs, or do you have to micromanage this? Maybe I just wasn't waiting long enough, and eventually they would have taken up the repairs. Would setting the city's rally point on the city itself cause the new villagers to do repairs?
1) It seems that resource gathering buildings can be built anywhere in your territory, not just in your city radius (except farms). But I think economic buildings like Saw Mills or Smelters only enhance the resource gathering buildings in that city's radius. So am I correct in assuming that there is an advantage to building your resource gathering buildings in your city radius whenever possible?
2) To capture a city, do you need to knock the city building health down to zero? Or is it enough to just move in a bunch of infantry and clear out the enemy troops? I was doing both, but I'm not sure if killing the city building was necessary or not.
3) Related to the previous question, after I captured a city and assimilated it, my next task was to repair it since I had knocked its health down to zero (perhaps unnecessarily). I could move in citizens from a neighboring city to do the repair, but it's easier to just pop out a few citizens from the newly assimilated city. However the city does not have an option to tell new citizens to do repairs - it has options for all the different gathering types, but not for building or repairing. So my new citizens would either go off gathering something, or stand idle if there were no nearby resource gathering buildings. When they stood idle, they never seemed to do the repairs on their own. My idle villager AI is set to "Build and Gather". So my question is, is there any way for idle villagers to automatically take up repairs, or do you have to micromanage this? Maybe I just wasn't waiting long enough, and eventually they would have taken up the repairs. Would setting the city's rally point on the city itself cause the new villagers to do repairs?
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