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  • Healing?

    Great game! And a *very* generous demo. More fun than many games I've paid for.

    Maybe I misunderstood something here, but I feel that healing is a tad too much micromanagement. Sorting out which of your units to send into a fort or castle takes a lot of time and is somewhat disruptive to the flow of the game as a whole.

    Is it only me, or is healing really that difficult?

  • #2
    Bati -

    In my opinion, it is sorta mico heavy, but because of some of the other mechanics of the game, I think it was a wise decision to work it the way they did.

    ~ Leaper

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