FOlks I was very excited anticipating the arrival of this game but to be perfectly honest I hadnt followed it's history in depth like alot of people here have. So my expectations might be a bit different from alot of you.
What I was basically expecting was perhaps a RTS version of my all time favorite Civilization. However I think this game plays more like a blend of AOE and Total War....which is not a bad thing by any means but just different then what I had anticipated. Honestly I am a bit let down by the game.....I just dont like the idea of the game broken down into 2 distinctly different engines and modes of play.....One is a map Risk-like conquer sections screen and the other is your standard RTS terrain maps and gameplay. The reason I dont really like it is because the seperation of these 2 distict games within the overall campaign make the game feel somewhat less fluid and less of a continuation of your great empire building. It's like each time you plan to either conquer or defend a sector, there is really no carry over of what you built and accomplished in the prior scenarios...even when you have to fight in the same sector again, everything that you built and conquered seems to be reset
I would have much rather have seen a huge RTS World sized map with all the nations building from the early start of time up working their way thru the ages very similar to Civilization and even Empire Earth to a certain extent.....I would have loved to have seen more focus on building your cities and civilization and less emphasis focused directly on war. What made Civ such a great and addicting game was the the fact that going WAR actually was something you desperately wanted to avoid because it had such an impeding effect on your civ's ability to advance....War was something you really tried to avoid. Plus the diplomacy aspect of the game was more rich with more options and doors of choice to really give a player a sense of bargaining with the AI
Now Im not all down on RON...its a good RTS game that is enjoyable and I love the idea of borders and the impact they pose on your strategic maneuvers.
Also I love the almost hand painted graphics in the game bu I just cant get into the animations....they almost feel as tho they are missing some key transistion frames in the movements, explosions, ect. It gives the game a very choppy like feel to it ...even when my framerate meter displays 70FPS....they should have motion captured the movements better like in AOW.
The animation engine reminds me alot like the Cossacks game
Im not sure how I really feel about this game yet...Ill have to play it more.
What I was basically expecting was perhaps a RTS version of my all time favorite Civilization. However I think this game plays more like a blend of AOE and Total War....which is not a bad thing by any means but just different then what I had anticipated. Honestly I am a bit let down by the game.....I just dont like the idea of the game broken down into 2 distinctly different engines and modes of play.....One is a map Risk-like conquer sections screen and the other is your standard RTS terrain maps and gameplay. The reason I dont really like it is because the seperation of these 2 distict games within the overall campaign make the game feel somewhat less fluid and less of a continuation of your great empire building. It's like each time you plan to either conquer or defend a sector, there is really no carry over of what you built and accomplished in the prior scenarios...even when you have to fight in the same sector again, everything that you built and conquered seems to be reset
I would have much rather have seen a huge RTS World sized map with all the nations building from the early start of time up working their way thru the ages very similar to Civilization and even Empire Earth to a certain extent.....I would have loved to have seen more focus on building your cities and civilization and less emphasis focused directly on war. What made Civ such a great and addicting game was the the fact that going WAR actually was something you desperately wanted to avoid because it had such an impeding effect on your civ's ability to advance....War was something you really tried to avoid. Plus the diplomacy aspect of the game was more rich with more options and doors of choice to really give a player a sense of bargaining with the AI
Now Im not all down on RON...its a good RTS game that is enjoyable and I love the idea of borders and the impact they pose on your strategic maneuvers.
Also I love the almost hand painted graphics in the game bu I just cant get into the animations....they almost feel as tho they are missing some key transistion frames in the movements, explosions, ect. It gives the game a very choppy like feel to it ...even when my framerate meter displays 70FPS....they should have motion captured the movements better like in AOW.
The animation engine reminds me alot like the Cossacks game
Im not sure how I really feel about this game yet...Ill have to play it more.
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