We all remember how you could store up production in MoO2 and use it to build items in one turn. Even though unrealistic it was very helpfull when new items became available. You could for instance have a planet building an expensive ship and at some point change it to something else and build it in one turn.
In MoO3 you can't do that. So what actually happens is that when you build a new design your building queues are filled with other items (like magazine for instance ) and by the time your VRs actually start building the wanted design, it's already outdated. Even if you take the time and go into the queues you will lose all previous production.
So, what I want to ask is why did they took out that nice feature? These people who made Orion3 did they actually play Orion2? What was their resoning when they took out stored production?
A very simple thing to do is bring stored up production back and add a command to VRs like "change whatever you build to wanted item". This will really decrease micromanagement.
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In MoO3 you can't do that. So what actually happens is that when you build a new design your building queues are filled with other items (like magazine for instance ) and by the time your VRs actually start building the wanted design, it's already outdated. Even if you take the time and go into the queues you will lose all previous production.
So, what I want to ask is why did they took out that nice feature? These people who made Orion3 did they actually play Orion2? What was their resoning when they took out stored production?
A very simple thing to do is bring stored up production back and add a command to VRs like "change whatever you build to wanted item". This will really decrease micromanagement.
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