(with installer) http://apolyton.net/upload/files/tleng/datapatch.zip
Do not expect miracles. There is nothing here that couldn't have conceivably be fixed by a mod (although several items would have been unlikely).
The changes are:
Actual reported bugs fixed:
Corrected some typos reported on the boards.
Added Bill Seconded message which was already in the code to sitreps, so Orion Senate bills now issue a sitrep when seconded and up for a vote.
Corrected tag in sitreps that caused a bad sitrep for trying to land an outpost on a full planet.
Removed duplicate star names from starnames.txt
Corrected order of weapons in GroundCombat.txt so that the correct higher tech weapons are preferred.
Changes which specicifically address the Military AI:
The changes made to MilitaryAI.txt are very similar to existing mods. If you find you like an existing mod of MilitaryAI.txt better, you should have no problem continuing to use it.
We added four to the base ThisMeansWar trigger value in all the race definitions. (higher values in MeansWar in the race picks means you have a lower war trigger) This will reduce the number of sudden war declarations, and will also reduce the number of wars the AI has to deal with, which should make him stronger. One of the problems actually is that the AI is too aggressive in the sense that he is perfectly willing to try to fight many wars simultaneously. Part of what the MilitaryAI mods do is up the border setting so that one war is concentrated on above the others. This change will reduce the number of wars, helping that further. The trigger value is clamped in code between 1 and 8. The base was incorrectly set to 0, so everyone was ending up with a hair trigger, no matter what. We have essentially moved the base to 4. This was done after the beta testers saw the patch, so it may not be the optimal value, but it should improve things quite a bit.
Other changes:
Number of ground troop weapons types reduced from 21 to 9 and weapons standardized.
Added comments and some new tables to MilitaryAI.txt that require the code patch and are subject to change (including parameters for MOB centers, system ships). Marked as unused tables in MilitaryAI.txt which are read in but not used (will be removed in code patch).
Increased research costs in main fields.
System ship and orbital hulls are cheaper.
Cost of ship and orbital armor halved
Missiles have been reduced in power by halving the warhead strength. The reload rate now varies by missile chassis size.
ECM and ECCM values slightly changed.
Ship star drives have increased in size and system drives are smaller so they are now equal in size at equal techs.
Ship movement over galaxy map is a little faster for any given tech.
Galaxy Map - relative offroad (non starlane) movement penalty changed from 20 times slower to 7. This will facilitate at least some offroad movement.
Race pick text descriptions updated and clarified to be more consistent with their function.
Environment race pick slightly improved
Economy race pick removed.
Tolerant race pick now reduces pollution by 20% instead of 50% and natural absorption bonus now works
Tolerant attributes of Saurian species now work
Removed ability of Harversters to move more than one level in any of the race pick categories.
Cost of some race picks changed. For example, increasing industry now costs 30 pick points.
New Orions now get proper bonuses to research.
Several regional specials that deplete are now really special.
Removed some tables that are not read in from LeaderPersonality.txt. Add age columns to leaders (not active until code patch)
The changes are:
Actual reported bugs fixed:
Corrected some typos reported on the boards.
Added Bill Seconded message which was already in the code to sitreps, so Orion Senate bills now issue a sitrep when seconded and up for a vote.
Corrected tag in sitreps that caused a bad sitrep for trying to land an outpost on a full planet.
Removed duplicate star names from starnames.txt
Corrected order of weapons in GroundCombat.txt so that the correct higher tech weapons are preferred.
Changes which specicifically address the Military AI:
The changes made to MilitaryAI.txt are very similar to existing mods. If you find you like an existing mod of MilitaryAI.txt better, you should have no problem continuing to use it.
We added four to the base ThisMeansWar trigger value in all the race definitions. (higher values in MeansWar in the race picks means you have a lower war trigger) This will reduce the number of sudden war declarations, and will also reduce the number of wars the AI has to deal with, which should make him stronger. One of the problems actually is that the AI is too aggressive in the sense that he is perfectly willing to try to fight many wars simultaneously. Part of what the MilitaryAI mods do is up the border setting so that one war is concentrated on above the others. This change will reduce the number of wars, helping that further. The trigger value is clamped in code between 1 and 8. The base was incorrectly set to 0, so everyone was ending up with a hair trigger, no matter what. We have essentially moved the base to 4. This was done after the beta testers saw the patch, so it may not be the optimal value, but it should improve things quite a bit.
Other changes:
Number of ground troop weapons types reduced from 21 to 9 and weapons standardized.
Added comments and some new tables to MilitaryAI.txt that require the code patch and are subject to change (including parameters for MOB centers, system ships). Marked as unused tables in MilitaryAI.txt which are read in but not used (will be removed in code patch).
Increased research costs in main fields.
System ship and orbital hulls are cheaper.
Cost of ship and orbital armor halved
Missiles have been reduced in power by halving the warhead strength. The reload rate now varies by missile chassis size.
ECM and ECCM values slightly changed.
Ship star drives have increased in size and system drives are smaller so they are now equal in size at equal techs.
Ship movement over galaxy map is a little faster for any given tech.
Galaxy Map - relative offroad (non starlane) movement penalty changed from 20 times slower to 7. This will facilitate at least some offroad movement.
Race pick text descriptions updated and clarified to be more consistent with their function.
Environment race pick slightly improved
Economy race pick removed.
Tolerant race pick now reduces pollution by 20% instead of 50% and natural absorption bonus now works
Tolerant attributes of Saurian species now work
Removed ability of Harversters to move more than one level in any of the race pick categories.
Cost of some race picks changed. For example, increasing industry now costs 30 pick points.
New Orions now get proper bonuses to research.
Several regional specials that deplete are now really special.
Removed some tables that are not read in from LeaderPersonality.txt. Add age columns to leaders (not active until code patch)
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