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  • My fav is to achieve the highest score possible, so this is what I use.

    Dictatorship
    Spy -10
    Ground Combat -10
    Low G
    Subterranean
    Large Home World
    Creative
    Telepathic

    with this, I finish a medium size Impossible 8 players pre warp game in about 300 turns and get 6400 for the game score.

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    • I read somewhere that highest score is around 25.000 or even 30.000 points. Played on 340% score multiplier.

      PK

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      • i have been too lazy to try to top this one, but it would be easy to accomplish. I did not allow any planet replacement or recaptuing.

        By that I mean no letting the AI recapture a planet so I could take it back for more points or even gifting it back.

        By replacement, I mean no taking toxic or small planets and using stellar conveters on them and them using AP to make a better planet.

        You could probabably squeeze out 5-7K more with those tricks.


        Race -6 Repulsive -2 Ship Attack -2 Ground Combat
        Huge universe (173 colonies)
        PreWarp tech Organic Rich Antaran On
        340% (24 picks left)
        Start 1 system, one planet

        Time 499 turns 781 pts
        5385 pop 5385 pts (? not housed)
        6 players elim 300 pts
        tech 262 pts
        154 captured 154 pts
        antarans 250 pts
        100 orion 100 pts
        score 7155*340 24327 pts

        I also did not eliminate one of the races and I had a few places that were not fully populated. This would yield a few hundred more points.

        This is a very boring task to milk it out to over 20K.

        Comment


        • Originally posted by LordPsilons
          My fav is to achieve the highest score possible, so this is what I use.

          Dictatorship
          Spy -10
          Ground Combat -10
          Low G
          Subterranean
          Large Home World
          Creative
          Telepathic

          with this, I finish a medium size Impossible 8 players pre warp game in about 300 turns and get 6400 for the game score.

          You just cannot get a real high score if you are going to use all those picks. You do not want to spend the picks from evolution either, that is 40% more score.

          If you used say 10 or less, you could have more than double your score. Of course it makes it harder to win and it takes longer.

          You also have to use a huge map for the extra planets.

          Did you colonize evry planet? I am not able to tell as it could be done in 300 turns, but would not be easy. You need some time after getting those last planets for them to be terraformed and to be populated.

          Comment


          • The Flood

            Here's one I worked out after a bit of tinkering.

            The Flood

            Unification
            Aquatic
            Large HW
            Rich HW
            Artifacts HW
            +50% Pop Growth
            Repulsive
            -20 Ship Defense
            -10 Ground Combat

            This race can turn out a Colony Base in 8 turns from the starting line, but I always go for the labs and factories first. It can generate 30 RPs right at the start, for the early techs, then the smaller colonies take over with their labs and supercomputers.

            Aquatic, +50% Pop, and Large Homeworld all make this race reproduce like rabbits. It consistently delivers a new colonist on turns 7, 14, 21, and 28. It may slow down from there, I just haven't kept a record.

            Comment


            • Pop is power.

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              • Just started another SP game last night, huge, pre-warp (rare for me), 6 players (also rare), with the following:

                Sakkra picture
                Subterranean
                Aquatic
                +100% pop growth
                Large Homeworld
                -(max) SA
                -(max) SD
                -(max) GC
                (I think that was all; added up to 19 in picks.)

                Good home system, 4 planets including hw, 2 radiated, 1 of which is rich, high-g, and one barren, nothing smaller than medium in size, IIRC. HW is the only arable planet in the home system, but I've got a medium rich arid next door. Just got done building cloning centers and colonizing my third system (including home).

                They're breeding like rabbits (as you can imagine). Looking forward to getting soil enrichment, to make it easer to feed all of them! Passed on Class I shields for mass drivers, and passed on Class III to get the radiation shield. . . Also looking forward to terraforming.

                There's nothing novel about this race setup, it's a straight max-pop race, but I like the fact that I can just ship pop units to a newly colonized planet from several developed worlds and give that planet a quick boost. Requires me to keep a large freighter fleet on hand, but the new colony goes from "choose planet to colonize" to three-quarters full in just a few turns, without straining the rest of my (still tiny) empire overly much. It's a fun race to play, and, lately, I just can't seem to bring myself to play a race without some bonus to planetary pop capacity. . .

                Comment


                • How are looking forward to soil, you took cloners instead? Do you hope to trade or steal it? It may not even be known by anyone else.

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                  • Originally posted by vmxa1
                    How are looking forward to soil, you took cloners instead? Do you hope to trade or steal it? It may not even be known by anyone else.
                    Oh, yeah. Oops. I guess I hope to either trade or steal. . . When I posted the last, I forgot that you've got to choose between those two.
                    Last edited by Aabraxan; December 11, 2004, 13:55.

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                    • We all have those doh moments, so don't sweat it.

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                      • [SIZE=1] They're breeding like rabbits (as you can imagine). Looking forward to getting soil enrichment, to make it easer to feed all of them!
                        I hope sentient reptiles like Ramen.

                        Passed on Class I shields for mass drivers, and passed on Class III to get the radiation shield. . . Also looking forward to terraforming.
                        Passed up Class III shields?

                        To paraphrase Marie Antoinette, "let them wear sunblock."

                        It's a fun race to play, and, lately, I just can't seem to bring myself to play a race without some bonus to planetary pop capacity. . .
                        I know just what you mean. Lately when I try to play a stock race, I'm thinking, "why is my HW almost full?" and "why are half my workers farming?"

                        Comment


                        • I often pass up Class III for Rad shields in a mineral rich world. It depends on what I expect and when.

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                          • Originally posted by Tiemler
                            Passed up Class III shields?

                            To paraphrase Marie Antoinette, "let them wear sunblock."

                            I know just what you mean. Lately when I try to play a stock race, I'm thinking, "why is my HW almost full?" and "why are half my workers farming?"
                            Yeah, I don't like to pass on Class III either, but at the rate they're reproducing, I'm almost certain to need terraforming. It's an average age galaxy, huge, btw. I'm already having to use way too many of my homeworld pop for farming, and the rich, arid that I mentioned is also having to do a lot of farming.

                            I'll just have to see if I can either steal or trade for Class III, or survive until Class V comes along . . .

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                            • I never get class II shields- radiation shields are a far more important technology.
                              If you don't like reality, change it! me
                              "Oh no! I am bested!" Drake
                              "it is dangerous to be right when the government is wrong" Voltaire
                              "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

                              Comment


                              • The choice between rad shields and Class III is one of the toughest for me. I can get a lot of mileage out of those Class IIIs, but I sure do like to terraform, too, and for many planets, that requires a rad shield, not to mention the defensive value of the rad shield.

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