How do i scrap Android farmers/workers/scientists?
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Moo2: androids
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The same question goes for the natives. It might be good to have them in the beginning because you can expand faster but in the end they just take up space as you cannot use them for anything else expect farming. So one of your people would be more useful. There should be an option to put them in some camps so they can live there, be quiet and don't get in the way of the productive class.
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I want your evaluation of that soon, vmxa."The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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Let me preface all my remarks about GalCiv with a great big note that I am very mad at the game right now.
I had tried to declare war and can not. I finally abandon play of this game and will have to start new one using another tactic.
I really hate the senate in Civ2 and it is back with a vengence in Galciv. The sentate would not let me attack, it would not let me change governments.
Yes I know if I maintained control, I may have been able to, or maybe not. The point is I run my games, if I can't, why play them? Did I say how much I hate the senate in Civ2? At least you could get around it, so far I have not figured out how to in this game.
The manual is worth nothing what so ever IMO, some people are working on an improved one, stop me if you heard this before (Moo3).
No tactic combat, no designing ships, ok I can live with that as many games have done that. I would prefer not.
It is not really complex or hard to figure out in the broadest sense. I mean you soon see how to make colony ships and grab planets and do research and all of that. As far as strategy, such as what should I be doing or researching and the like, I am just fumbling around.
As some of you know, I am not altogether unfamilar with TBS game playing, but this puppy could turn out to be a challenge. Set with the easiest level and the AI races as Fools, they quickly had most of the good planets and were researching things I did not have.
True I was stuck in a corner and had no idea what I was doing. I manage to get to #1 in most things and was doing some trading. All I am saying is, I sure am not looking forward to taking the AI on at its highest levels, just yet.
Lots of things to tweak as son as I figure which ones and how much and why. I did not play around with race design either so far.
I suspect I will not be a huge fan of the game as it has a large portion tied to trading and diplomacy and I do not like to do either of those things. That is why I often play repulsive, so I can ignore that stuff and just expand and conquer.
If the combat sucks (I do not know at this time), then it will leave me with little to enjoy. Just building planets for the sake of it does not appeal to me.
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Originally posted by Reinhard-Baer
The same question goes for the natives. It might be good to have them in the beginning because you can expand faster but in the end they just take up space as you cannot use them for anything else expect farming. So one of your people would be more useful. There should be an option to put them in some camps so they can live there, be quiet and don't get in the way of the productive class.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Re: Moo2: androids
Originally posted by Ravenclaw
How do i scrap Android farmers/workers/scientists?(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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