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  • Colony Ships

    I was wondering if anybody else has this problem with colony ships.
    If you have a colony ship and military ship at a system and the planet is marked for colonization, and another empire's colony ship is there, the other empire either colonizes the planet or justs sits there and makes your colony ship useless, and your empire just builds and builds colony ships for that 1 planet. Driving me crazy, it is. Shouldn't your colony ship be allowed to land since it has an escort? Also, when I took out a guardian and I had an alliance with another race, they colonized all but one planet, yet I did all the work, BLEE!!!

    Advice would be appreciated, thanks in advance.

  • #2
    I have of coures encountered the same in every game... Unfortunately, my only recouse was to take out the oposing civs colony ships in the system - which some times lead to war but always ended up reducing my status with the other civ. And of course this seems to happen in star lane focal point strategic systems.

    I am unaware of any method of landing my col ship without engaging in combat. If anyone else knows a way to used fleet superiority in a system to land a col ship when other race fleets are there, let us know.

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    • #3
      Yep, it´s not nice to have to sit there in Orbit, not being able to colonize, while other ships are in the System.

      But at least some of your Problems I don´t encounter
      .
      1. I always colonize manually, i.e. I always create a taskforce at a Colonization center, send the Ship to the System I want to colonize and upon arrival click on the Planet, then on the Colonization Taskforce and choose "Create Colony".
      I do it this way, because the AI often tends to send all the Colonyships in your Reserves to a Planet you mark for Colonization, not just one.

      2. If I am going to defeat a giardian I always have at löeast 2-3 Colonization Detachments within the Fleet which attacks the Guardian.
      Guardian Systems tned to get colonized very fast, sometimes just one turn after you defeated the Guardian, so it is an absolute necessity.
      And as far as your Colonization-Detachments stay at the Region where your Fleet entered the System, whereas your Combat Taskforces move further into the System to confront the Guardian, the Colonyships are perfectly safe. The Guardian concentrates on the Ships which are nearest to him (and which are, if you use this tactics, your Combatships).
      I never lost any Colonyship against a Guardian this way.
      Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
      Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

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      • #4
        1. I always colonize manually, i.e. I always create a taskforce at a Colonization center, send the Ship to the System I want to colonize and upon arrival click on the Planet, then on the Colonization Taskforce and choose "Create Colony".
        I prefer to do this, also. Pretty sensible, altough time-consuming.

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        • #5
          You could also send your colony ships 1 turn after the main force.

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          • #6
            as soon as u get a non-agression pact with them u can land your colonyship. off course that works the other way around too. So if ur taking out a guardian, make sure u have colony ships incoming for the worlds in that system

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            • #7
              In the readme.txt with the game, two civilizations can colonize the same planet, then it depends on which one grows the fastest, or something like that.

              Maybe, that also takes a Non-Agression Pact, but I have not really tried it yet.

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