I decided to play a game with one simple goal: inhabit every planet in the galaxy. I ended up seeing all sorts of interesting behaviors.
I began as the Nommo in a huge 3-arm galaxy, lots of specials (ie Magnates), and 18 Civs. I played on a new (6 month) old Pentium 4 Dell machine.
Apart from the usual bugs (particularly with colonization) and not knowing about the 10-task
force limit that prevented me from invading a populated world rather than exterminating it, it took me 605 turns. I was unable to know the number of planets I inhabited (I wasn't going to count them manually). I conquered all the civs save for one planet of Cynoids on a mineral poor planet. When I decided to assimilate them, there were four 'uncontrolled' planets. Three of them were destroyed by a planet killer. The last one was Orion II, a tiny size two world with about 800 of my colonists and refusing to accept another colony ship (regardless of the AI colonial setting). My final victory score was 45,588,831 and the victory screen said I had a populataion of 89,515 (???)
Weird bugs:
PERFORMANCE: Time between turns degraded significantly. By Turn 550, well over six or seven minutes.
SITUATION REPORT: Lots of planets makes a long situation report. At some point I think the report 'wraps' around itself. That is, yellow report items appear overlayed over green ones over red ones. Using filters fixes the problem.
BLACK HOLES: Flyng a fleet into a black hole does nothing to the fleet. It just sits there in orbit.
LIMITLESS BATTLEOIDS? Strange buggy behavior or display problem? Around turn 525 I decided to create as many ground forces as possible in a single system (Battleoid Armies). I noticed no matter how many I made the available forces list either (1) never changed or (2) was empty, but allowed me to create armies anyway. It was possible that I had enough planets with nothing to do except make armies (since most ships were marked obsolete), and that I simply tired of the clicking before exhausing the supply - but the list indicated I had nothing left.
SCRAPPING SHIPS: After learning the entire tech tree and eliminating all but a tiny number of rival worlds, and having a large reserve of colony ships to finish colonizing all planets, I decided to mark all designs obsolete. Many of my systems had huge fleets of system ships (250 or more) and thanks to buggy AI a majority were system colony ships. I decided to scrap them all and save a bundle. However, once marked 'scrap' the ships remained the next turn. I couldn't get rid of them!
FINAL VICTORY: The Final Victory screen indicated more than one page, but it wouldn't allow me access to them.
I began as the Nommo in a huge 3-arm galaxy, lots of specials (ie Magnates), and 18 Civs. I played on a new (6 month) old Pentium 4 Dell machine.
Apart from the usual bugs (particularly with colonization) and not knowing about the 10-task
force limit that prevented me from invading a populated world rather than exterminating it, it took me 605 turns. I was unable to know the number of planets I inhabited (I wasn't going to count them manually). I conquered all the civs save for one planet of Cynoids on a mineral poor planet. When I decided to assimilate them, there were four 'uncontrolled' planets. Three of them were destroyed by a planet killer. The last one was Orion II, a tiny size two world with about 800 of my colonists and refusing to accept another colony ship (regardless of the AI colonial setting). My final victory score was 45,588,831 and the victory screen said I had a populataion of 89,515 (???)
Weird bugs:
PERFORMANCE: Time between turns degraded significantly. By Turn 550, well over six or seven minutes.
SITUATION REPORT: Lots of planets makes a long situation report. At some point I think the report 'wraps' around itself. That is, yellow report items appear overlayed over green ones over red ones. Using filters fixes the problem.
BLACK HOLES: Flyng a fleet into a black hole does nothing to the fleet. It just sits there in orbit.
LIMITLESS BATTLEOIDS? Strange buggy behavior or display problem? Around turn 525 I decided to create as many ground forces as possible in a single system (Battleoid Armies). I noticed no matter how many I made the available forces list either (1) never changed or (2) was empty, but allowed me to create armies anyway. It was possible that I had enough planets with nothing to do except make armies (since most ships were marked obsolete), and that I simply tired of the clicking before exhausing the supply - but the list indicated I had nothing left.
SCRAPPING SHIPS: After learning the entire tech tree and eliminating all but a tiny number of rival worlds, and having a large reserve of colony ships to finish colonizing all planets, I decided to mark all designs obsolete. Many of my systems had huge fleets of system ships (250 or more) and thanks to buggy AI a majority were system colony ships. I decided to scrap them all and save a bundle. However, once marked 'scrap' the ships remained the next turn. I couldn't get rid of them!
FINAL VICTORY: The Final Victory screen indicated more than one page, but it wouldn't allow me access to them.
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