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  • QS have released Patch info!

    Taken from here :- http://www.ina-community.com/forums/...hreadid=277756


    Yes, work is in progress on a patch. We have no delivery date at this time. We are concentrating on the Military AI (offensive, defensive and build queue) and point defense problems, along with some UI glitches and any crash or easy to fix bugs. Changes which require any artwork are extremely unlikely for this patch. The plan is to release a data-only patch fairly quickly which should help with some of the Military AI problems (and other things) and may also contain some additional documentation on use of the spreadsheets to help the modders. This will be followed by a code patch. Code changes will be listed here as they are verified internally, so that you know what is coming. The actual release of the patches will be controlled by the QA departments at Infogrames (for Windows) and Destineer (for Macintosh). We are happy to hear constructive feedback from fans regarding bugs of design issues and have been listening to feedback from a number of fans, both off and on the boards.

    Added buttons to both the Planets screen and System Econ panel to go straight to the build queue(s) (without having to drill down manually).

    Add turns left to completion to the display on the System Econ panel for the items currently being built by the planet.

    Modify behavior of sliders so that when clicking on the area outside of a slider arrow to set it's position, the slider arrow is moved five pixels in that direction instead of to the point where the mouse was clicked.

    Correct the scroll thumb positions of the task force composition panel on the galaxy map to reset when a different item is selected.

    Correct the scroll thumb positions of border policy setting descriptions panel to reset when a different item is selected.

    Fixed a bug where hitting the ESC key to close a planet information sub-panel would prevent the planet panels from being opened again with the TAB key.

    Fixed a bug where two planet information sub-panels could be open at the same time if you hit the ESC key and TAB key fast enough.

    Fix Dev Plans UI such that it acts more dynamically in the adding, replacing, and removing of plans.

    Added loading and saving of Dev Plans to external file.

    Modify galaxy screen so that star names and empire flags remain visible up to the halfway zoom point when zooming the galaxy map out.

    Fix Ship Design screen so that the pulldowns do not reset when attempting to start a second design.

    Fix Ship Design screen so that the equipment list scrolls when it exceeds the size of the panel.

    Correct a problem which caused the lower numbered empire to always win the coin flip when both sides chose assault planet in space combat. (It turns out the problem was different than originally thought - only noticed on Orion because all other computer players have a higher empire number than the human player).

    Correct a problem which caused the AI to build system colony ships when none were needed (or usable).

    Removed code which degraded ground unit experience while in the delay box or the reserves, so that it is possible to get a unit higher than "experienced".

    Modified ground combat results so that capturing a planet also gives you a random tech from the other empire.

    Fixed a bug in the colonization AI that was not properly reducing the desirability of systems containing colonies of other empires.

    Fixed a bug in military construction AI that was improperly calculating the amount of transport capability in the empire, therefore causing it to build way too many transports. (It wanted enough capacity to hold 80% of ground forces, but did not calculate the existing capacity correctly).

    Fixed bug that allowed a task force to fly through a Guardian system without stopping.

    Added ctl-click to force direct travel to another star (off-road if no starlane).
    Last edited by Nirvana_CN; March 22, 2003, 07:41.
    WWW.MrFixitonline.com

  • #2
    Thanx for the newsflash. THis will be a news item for sure.

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    • #3
      Re: QS have released Patch info!

      Originally posted by Nirvana_CN
      Changes which require any artwork are extremely unlikely for this patch.
      Sounds like QS is already planning for a second code patch ... I really hope they'll polish this game as much as Firaxis did with Civ3.
      "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

      Comment


      • #4
        Re: QS have released Patch info!

        Originally posted by Nirvana_CN
        Yes, work is in progress on a patch. We have no delivery date at this time.

        We are concentrating on the Military AI (offensive, defensive and build queue) and point defense problems, along with some UI glitches and any crash or easy to fix bugs. Changes which require any artwork are extremely unlikely for this patch.

        The plan is to release a data-only patch fairly quickly which should help with some of the Military AI problems (and other things) and may also contain some additional documentation on use of the spreadsheets to help the modders.
        Unless the PD bug is easy to fix, it sounds like we'll be waiting for awhile. The fact that it is not mentioned by name in the above quote leads me to believe we will be waiting awhile.
        - "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
        - I went to Zanarkand, and all I got was this lousy aeon!
        - "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming

        Comment


        • #5
          Re: Re: QS have released Patch info!

          Originally posted by The Templar
          Unless the PD bug is easy to fix, it sounds like we'll be waiting for awhile. The fact that it is not mentioned by name in the above quote leads me to believe we will be waiting awhile.
          Exactly what do you think they meant by...

          We are concentrating on the Military AI (offensive, defensive and build queue) and point defense problems...
          Can't get any more specific than that in my opinion.

          Looks like a very promising patch.
          "Stuie has the right idea" - Japher
          "I trust Stuie and all involved." - SlowwHand
          "Stuie is right...." - Guynemer

          Comment


          • #6
            Sounds great, I'm looking forward to the patch, for the time being my copy of MOO3 is collecting dust.

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            • #7
              Great news, some progress

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              • #8
                Thank god, there's finally a light at the end of the tunnel. After suffering through the Dirext X Surface bug 5(!) turns in a row I have given up trying to play this game until it gets fixed. Hopefully it won't be too long.

                Comment


                • #9
                  Re: Re: QS have released Patch info!

                  Originally posted by lockstep
                  Sounds like QS is already planning for a second code patch ... I really hope they'll polish this game as much as Firaxis did with Civ3.
                  Yup. Patched Civ3 is a masterpiece.

                  Comment


                  • #10
                    Originally posted by BobD
                    After suffering through the Dirext X Surface bug 5(!) turns in a row I have given up trying to play this game until it gets fixed.
                    The only time I have experienced this "bug" is when another program becomes the focus in windows (either by alt-tab or by hitting the Start Menu key or Sleep key by accident), and I have to re-focus MOO3 from the windows' toolbar. I just avoid all of the above by running MOO3 with no other programs active and avoiding the aforementioned keys.

                    Is it happening under other circumstances? You might need to turn off a screen-saver or something - the solution may be that simple.
                    "Stuie has the right idea" - Japher
                    "I trust Stuie and all involved." - SlowwHand
                    "Stuie is right...." - Guynemer

                    Comment


                    • #11
                      Re: Re: Re: QS have released Patch info!

                      Originally posted by statusperfect
                      Yup. Patched Civ3 is a masterpiece.
                      Unfortunately there were quite a few who were driven away by the initial offering and refuse to come back. Unfortunate for them, anyway.
                      "Stuie has the right idea" - Japher
                      "I trust Stuie and all involved." - SlowwHand
                      "Stuie is right...." - Guynemer

                      Comment


                      • #12
                        Re: Re: QS have released Patch info!

                        Originally posted by The Templar


                        Unless the PD bug is easy to fix, it sounds like we'll be waiting for awhile. The fact that it is not mentioned by name in the above quote leads me to believe we will be waiting awhile.
                        I stand corrected. Allow me to rephrase - the idea of a data-only patch leaves me wondering about the PD bug.

                        Still, once the PD bug is fixed - well, that's 50% of my gripe with the game. SO I'm feelibng far more optimistic now.
                        - "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
                        - I went to Zanarkand, and all I got was this lousy aeon!
                        - "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming

                        Comment


                        • #13
                          Same here Templar, the AI and the PD bug are my big gripes, aside from that i love moo3 so far
                          WWW.MrFixitonline.com

                          Comment


                          • #14
                            Re: QS have released Patch info!

                            Originally posted by Nirvana_CN
                            We have no delivery date at this time.
                            Sounds familiar. Hope it comes out before I get too frustrated and move on.
                            "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
                            "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
                            2004 Presidential Candidate
                            2008 Presidential Candidate (for what its worth)

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                            • #15
                              Re: Re: Re: QS have released Patch info!

                              Originally posted by The Templar


                              I stand corrected. Allow me to rephrase - the idea of a data-only patch leaves me wondering about the PD bug.

                              Still, once the PD bug is fixed - well, that's 50% of my gripe with the game. SO I'm feelibng far more optimistic now.
                              Actually, if what some have said and a single variable was swapped to cause the error with PD, it could be fixed with this "data-only" patch.

                              I'd think that a "code patch" might optimize some of the internal code or be some kind or reworking (beyond a mod to text files) of the game itself, which would cause more testing, etc. Adding a "military dev plan" or some sort of way to macro-manage military production would be something that could be added in a "code patch."

                              Of course I could be wrong, but if they'd just fixe the AI to pick something other than troops/troop ships to build that would be a vast improvement.

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