Taken from here :- http://www.ina-community.com/forums/...hreadid=277756
Yes, work is in progress on a patch. We have no delivery date at this time. We are concentrating on the Military AI (offensive, defensive and build queue) and point defense problems, along with some UI glitches and any crash or easy to fix bugs. Changes which require any artwork are extremely unlikely for this patch. The plan is to release a data-only patch fairly quickly which should help with some of the Military AI problems (and other things) and may also contain some additional documentation on use of the spreadsheets to help the modders. This will be followed by a code patch. Code changes will be listed here as they are verified internally, so that you know what is coming. The actual release of the patches will be controlled by the QA departments at Infogrames (for Windows) and Destineer (for Macintosh). We are happy to hear constructive feedback from fans regarding bugs of design issues and have been listening to feedback from a number of fans, both off and on the boards.
Added buttons to both the Planets screen and System Econ panel to go straight to the build queue(s) (without having to drill down manually).
Add turns left to completion to the display on the System Econ panel for the items currently being built by the planet.
Modify behavior of sliders so that when clicking on the area outside of a slider arrow to set it's position, the slider arrow is moved five pixels in that direction instead of to the point where the mouse was clicked.
Correct the scroll thumb positions of the task force composition panel on the galaxy map to reset when a different item is selected.
Correct the scroll thumb positions of border policy setting descriptions panel to reset when a different item is selected.
Fixed a bug where hitting the ESC key to close a planet information sub-panel would prevent the planet panels from being opened again with the TAB key.
Fixed a bug where two planet information sub-panels could be open at the same time if you hit the ESC key and TAB key fast enough.
Fix Dev Plans UI such that it acts more dynamically in the adding, replacing, and removing of plans.
Added loading and saving of Dev Plans to external file.
Modify galaxy screen so that star names and empire flags remain visible up to the halfway zoom point when zooming the galaxy map out.
Fix Ship Design screen so that the pulldowns do not reset when attempting to start a second design.
Fix Ship Design screen so that the equipment list scrolls when it exceeds the size of the panel.
Correct a problem which caused the lower numbered empire to always win the coin flip when both sides chose assault planet in space combat. (It turns out the problem was different than originally thought - only noticed on Orion because all other computer players have a higher empire number than the human player).
Correct a problem which caused the AI to build system colony ships when none were needed (or usable).
Removed code which degraded ground unit experience while in the delay box or the reserves, so that it is possible to get a unit higher than "experienced".
Modified ground combat results so that capturing a planet also gives you a random tech from the other empire.
Fixed a bug in the colonization AI that was not properly reducing the desirability of systems containing colonies of other empires.
Fixed a bug in military construction AI that was improperly calculating the amount of transport capability in the empire, therefore causing it to build way too many transports. (It wanted enough capacity to hold 80% of ground forces, but did not calculate the existing capacity correctly).
Fixed bug that allowed a task force to fly through a Guardian system without stopping.
Added ctl-click to force direct travel to another star (off-road if no starlane).
Yes, work is in progress on a patch. We have no delivery date at this time. We are concentrating on the Military AI (offensive, defensive and build queue) and point defense problems, along with some UI glitches and any crash or easy to fix bugs. Changes which require any artwork are extremely unlikely for this patch. The plan is to release a data-only patch fairly quickly which should help with some of the Military AI problems (and other things) and may also contain some additional documentation on use of the spreadsheets to help the modders. This will be followed by a code patch. Code changes will be listed here as they are verified internally, so that you know what is coming. The actual release of the patches will be controlled by the QA departments at Infogrames (for Windows) and Destineer (for Macintosh). We are happy to hear constructive feedback from fans regarding bugs of design issues and have been listening to feedback from a number of fans, both off and on the boards.
Added buttons to both the Planets screen and System Econ panel to go straight to the build queue(s) (without having to drill down manually).
Add turns left to completion to the display on the System Econ panel for the items currently being built by the planet.
Modify behavior of sliders so that when clicking on the area outside of a slider arrow to set it's position, the slider arrow is moved five pixels in that direction instead of to the point where the mouse was clicked.
Correct the scroll thumb positions of the task force composition panel on the galaxy map to reset when a different item is selected.
Correct the scroll thumb positions of border policy setting descriptions panel to reset when a different item is selected.
Fixed a bug where hitting the ESC key to close a planet information sub-panel would prevent the planet panels from being opened again with the TAB key.
Fixed a bug where two planet information sub-panels could be open at the same time if you hit the ESC key and TAB key fast enough.
Fix Dev Plans UI such that it acts more dynamically in the adding, replacing, and removing of plans.
Added loading and saving of Dev Plans to external file.
Modify galaxy screen so that star names and empire flags remain visible up to the halfway zoom point when zooming the galaxy map out.
Fix Ship Design screen so that the pulldowns do not reset when attempting to start a second design.
Fix Ship Design screen so that the equipment list scrolls when it exceeds the size of the panel.
Correct a problem which caused the lower numbered empire to always win the coin flip when both sides chose assault planet in space combat. (It turns out the problem was different than originally thought - only noticed on Orion because all other computer players have a higher empire number than the human player).
Correct a problem which caused the AI to build system colony ships when none were needed (or usable).
Removed code which degraded ground unit experience while in the delay box or the reserves, so that it is possible to get a unit higher than "experienced".
Modified ground combat results so that capturing a planet also gives you a random tech from the other empire.
Fixed a bug in the colonization AI that was not properly reducing the desirability of systems containing colonies of other empires.
Fixed a bug in military construction AI that was improperly calculating the amount of transport capability in the empire, therefore causing it to build way too many transports. (It wanted enough capacity to hold 80% of ground forces, but did not calculate the existing capacity correctly).
Fixed bug that allowed a task force to fly through a Guardian system without stopping.
Added ctl-click to force direct travel to another star (off-road if no starlane).
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