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  • Missiles?

    Is there a counter to this would-be superweapon? Point Defense doesn't seem to do much an neither do point defense missiles... in fact they never seem to fire against the missiles.

  • #2
    PD defense is bugged. they dont always fire. The Easiest way to get them working is put any missile on a PD ship, once they run out of missiles (fast if you only include 1) the PD begins working..annoying..but easy to fix.

    Also try to get the ECCM upgrades before the AI does, add in cloaking devices, and you can dodge some missiles, and take down the rest with your now working PD ships.
    WWW.MrFixitonline.com

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    • #3
      I thought PD works only while you still have PD chasis missiles left? So a setup of one rack with twenty missiles, should be enough to last a battle? Well that kind works for me, sometimes. Then again, PD also seemed to work sometimes on it's own.

      Next patch fixes it though

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      • #4
        The new PD fix better work, i'm fed up with my big shiny fleets getting mullered by fighters and missiles

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        • #5
          I seem to be having no problems with the Lighting Field for PD, are others seeing this?

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          • #6
            never played a game up to lightning field. Either I've quit before reaching it, or won the senate race. Although now I'm playing with colins mod, mostly testing it out really, but that slows down the tech. I imagine many other players never reach to that point either, hence why theres so much whining about the pd bug.

            Looking forward to getting it though. Probably looks cool in the tactical combat.

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            • #7
              Yeah I turned off all but elimination of all to force the game to play all the way out. I wanted to see all the pieces, but it is taking forever.

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              • #8
                I *think* I still get the PD bug occasionally even wit the lightning field, but at higher tech the bug strikes less often. If its as we suspect that weapons lock onto a target even when it is out of range then won't switch to something else, then the longer ranges of all high tech weapons would progressively work toward alleviating it anyway. Like the 1x20 missile rack its not infallible but it helps a lot.
                To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                H.Poincaré

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                • #9
                  You don't need 1x20, BTW. The combat only lasts 10 minutes, and missiles have a 45 second reload time. And, in real playing, the combats never last more than 5 minutes. Take 10 missiles (to be on the safe side) and save space for an extra Plamsa Cannon

                  -Jam
                  1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                  That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                  Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                  Taht 'ventisular link be woo to clyck.

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                  • #10
                    I've had a few carrier-on-carrier fights where I've spent most of the time trying to find the enemy ships sending fighters and missiles at me, but broadly speaking you're absolutely right. Its not often that one extra gun makes a difference though, so I'm a bit lazy in ship design
                    To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                    H.Poincaré

                    Comment


                    • #11
                      Ah, I spend hours trying to get the optimum ship design. The ideal is to design one ship, that can win a fight on its own. I need at least Superdread size, so far, but I'm still tinkering. Its amazing how much a human player can improve on the autodesigned ships, given a bit of time to experiment.

                      -Jam
                      1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                      That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                      Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                      Taht 'ventisular link be woo to clyck.

                      Comment


                      • #12
                        Curiosity:
                        as here combat is resolved in RT, does it make it viable to be human-controlled in MP too (which I heard can only be "OnLine" and not PBEMail), or is MP combat forced to be fought only as "strategical" (that is, to be won on their own by your *designs* alone) anyway...?

                        (that's what the design combat testing/simulator tool was there for in Stars! or SEIV, for instance)

                        PS: I ask b/c I don't have the game yet, so I can't check for myself
                        I don't exactly know what I mean by that, but I mean it (Holden Caulfield)

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                        • #13
                          The human vs human combat in multiplayer is the reason it can't be played as PBEM. And also, one of the most fun things in MoO3

                          -Jam
                          1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                          That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                          Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                          Taht 'ventisular link be woo to clyck.

                          Comment


                          • #14
                            So, you're telling me that the *best* part of this great space FIVE-X < Turn Based > < Strategy > game, is its >RealTime< >Live Combat< feature (...and one where the objects you control are allegedly nothing more than nondescript fuzzy light blobs, undistinguishable between friend and enemy)?????

                            Why, Thanks, I think this "compliment" of yours did the best for me to picture out the game, more than any other extensive review I read!!!

                            ___
                            Anyway, are you telling me that (contrary to what I suspected) MP combat can ONLY be human direct controlled, and you can't leave the AI to fight it "strategically" for you, not even if willing?
                            I don't exactly know what I mean by that, but I mean it (Holden Caulfield)

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                            • #15
                              Sure, you can click on "watch" or "cede control", but if the other player chooses to "control" then you'll probably lose. Not that the AI is stupid, no way.

                              Oh, and I said the most fun thing is the multiplayer combat. And it is fun, much better than C&C, in MoO3 you're actually fighting for something, and you have to design your ships much more intellegently.

                              Hmm, but maybe "fun" doesn't belong in a strategy game. I play a lot of chess, but I wouldn't say it was "fun". I'm trying to win, I'm concentrating, I'm worrying. It sure ain't fun for me. But I don't always want fun, sometimes I want a challenge, and here, you're right, MoO3 is not delivering aginst the AI.

                              -Jam
                              1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                              That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                              Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                              Taht 'ventisular link be woo to clyck.

                              Comment

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