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  • #16
    Originally posted by Grumbold
    MoO3 outstrips MoO1 imho, but you're right that MoO1 was the best space game for that before. If I still had a system I could run it on with sound I'd still play it a lot today. Instead it gets only an occasional dustoff.
    I have sound on my Moo1, but I rarely turn it on. It is truely lame sound effects. I usually get in one Moo1 game every week, often more.

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    • #17
      I loved MOO2, and thats one of very few games a keep going back too, and was also responsible for making me a rabid MOO fan.

      As for MOO3, when i first started up i wasn't exceptionally impressed, and due to the lack of informative feedback in the game and poor documentation i felt a little lost. If that was improved, along with the AI (mostly computer controlled AI empires but some domestic AI too) then i would be VERY happy with the game.

      I am happy with it as it is, and get lots of enjoyment out of it. I love the grandeur of the game and i've just started my first military campaign, which is VERY fun. I guess i got the "one more turn" syndrome at about turn 50 or so I agree with all the suggestions already made above concerning gameplay tweaks, and if these minor (and not so minor) niggles are fixed in the patch, i have serious concerns about my ability to stop playing the game

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      • #18
        I get that 'one more turn' feeling much later in the game than I do moo1 or 2. moo2 had it right away, but it then paled later when it just became a mop-up operation and nothing out there could threaten me. MoO3 doesn't have it early when I'm setting up the various colonies and barely scraping by - but when I start getting my empire rolling, when I can produce a ton of ships, troops, and can start doing massive invasion, when I can start challenging the NOs around turn 300 or so - that's when it gets interesting to me.

        That being said, I've not played it in a couple days - mostly because I know I'll get sucked into it, and partially because I'm a bit annoyed that manufacturing is simply so powerful compared to the other racial picks.

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        • #19
          Yes Moo3 gets me once I get into the TF battles and I am expanding via conquest.
          It does take soooooo long to play out with no senate.

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          • #20
            I have always thought the supposed learning curve of 10 hours of whatever it is to be over doing it.

            I picked up the game and after half an hour I more than enough to play the game. Ofcourse over a period of play, I got to understand more of the little things but I did not find it daunting at all to learn.

            I like Moo3's massive scope. I can sit there and look at an empire of gigantic size with dozens of systems and hundreds of warships, but never do I have to do any more work than I did in Moo2 or Moo1 because of it. Instead, I now do less work since the Viceroy takes care of most of the chores and leaves me with the fun stuff like designing ships, killing enemy fleets, plan spy ops etc.

            In Moo2, it was fun...until you had 50 worlds that constantly required attention. At the end when you had a big empire, you didn't enjoy it, you simply at chores to do in running it.

            Ofcourse this is why so many people hate it. They want the direct control. They like managing the stuff and QS made a game where you can't do it. So they find it dissapointing and unsatisfactory.

            There are flaws in this game for sure, but not enough that I don't find myself enjoying it when I play. It is really too bad there isn't a demo of the game where you can play like 50 turns and they cap the size of the sector and tech. Because this is clearly a game you either will like, or you will hate.

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            • #21
              For an onsite example, check out the thread here http://apolyton.net/forums/showthrea...threadid=79920 on BattleTech and the Mechwarrior series.

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              • #22
                In Moo2 if you had those 50 systems you could ignore them for the most part if you found it to be a pain.
                Just let the built up ones crank out ships and slam the opposition. It would be a pain if you choose to build up all of the planets. IOW you could MM or not, your call at that point.

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                • #23
                  Gosh golly I wish there was a demo.

                  Games have burned people in the past. And in this day and age, where games get pumped out so regularly, a demo is a company's best friend...IMHO.

                  I think the combo of typical game prices being $50 and the fact that so many are pumped out and really are not that good, makes people more weary about buying now more than ever, and reliant on demos.

                  I mean, you see this game and that game on the shelves battling for your $40-$50! Making a more informed decision on what to buy has never been so great.

                  And I know that I received alot of resistance when I posted a thread a while back calling for a demo of moo3.

                  Many were telling me that a demo for TBS wasn't as easy as for other games or who would want a crippled version...etc..

                  but if some companies, (Firaxis in the case of AC or Galciv who says they will have one), can do it, then I would say that anyone who takes on a project that has the expectations and scope of moo should have one too.

                  If a game is at the $20 mark, then buying without a demo is more reasonable, but if you are game fan who loves all kinds of games and therefore has to budget accordingly, a demo is highly valuable I think.
                  While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

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                  • #24
                    Originally posted by vee4473
                    Gosh golly I wish there was a demo.

                    Games have burned people in the past. And in this day and age, where games get pumped out so regularly, a demo is a company's best friend...IMHO.
                    Quite honestly, thats why I download pirated copies of games first. If they won't give me a demo, I'll find another way to see if I am going to enjoy it.

                    It ususally works out. The pirates get it in between half a week to a week before it hits the street and I get some time with it before I decide.

                    I think doing anything else (especially purchasing without having played a single minute) is foolish as a consumer.

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                    • #25
                      You are correct Correntor, except that I understand if someone buys the next game in a series because they are such a hardcore fan of the series.

                      I did so with civ3, and I like civ3 for most part. I never played a demo of it, but because I loved the previous games so much...i bought it...demo or no demo.

                      I don't fault die hard fans for buying any game in a series that they love.

                      But demos are VERY valuable.
                      While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

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                      • #26
                        Originally posted by vee4473

                        But demos are VERY valuable.
                        Only if the demo won't depress sales - as I bet a Moo3 demo would have.
                        - "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
                        - I went to Zanarkand, and all I got was this lousy aeon!
                        - "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming

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