Hi guys, a few questions:
1. I keep getting messages (usually every turn or two!) that protests of some technology type have delayed its implementation for several turns (typically 6-8). What causes this? Is it because of unrest (seems unlikely because I have very low unrest)? Enemy spying (again seems unlikely, because I had this happening before I had even countered any other races).
2. How high should you set taxes? I’ve noticed that my unrest is 0-3 on basically all of my planets. Does this mean I’m not taxing people enough? Are their any costs to higher taxes other than more unrest? (ie, do my people do anything with their money other than consume it on frivolous luxuries?).
3. How come aliens who I have a non-aggression pact with (I think? Might have only been trade & research treaty) end up blockading my planets in systems where we both have colonies? Is there anything I can do about this other than intercepting and obliterating their fleet (and so risking war)?
4. I’ve seen everyone complaining about how weak humans are especially relative to Evon – but aren’t they supposed to have a senate advantage hard-wired? I haven’t played them yet, but doesn’t this mean they get extra votes in the senate – which is way powerful given that the senate is the easiest way to win? I thought I read this somewhere, but maybe I’m wrong.
5. Are minerals and food basically freighted free to any non-blockaded planets? So there are an infinite number of freighters, which take no time to transport stuff to anywhere in your empire? Are there any limits on this – eg if you have a planet whose only access via jump route is through an enemy controlled planet, can you still freight resources to it?
6. Is there any advantage from producing excess minerals and food (eg does it get sold for money)? Because currently I’m producing about 50% more minerals than I can use (ok, I’m playing Tachidi, with Hive govt and Superior Mining and only improved Manufacturing).
7. How do I get my transports to only drop some of my troops? I had 2 transport task forces (I think – I could be wrong and maybe only had one task force, though with multiple ships in it – in which case drop would dump the entire task force I presume?). Is there any way to pick troops back up off planets once I’ve dumped them? Or do they stay there forever?
8. Why are there so many ground troops weapons techs, when it seems like there is no way to choose what equipment your ground troops have?
Cheers all,
El Shaitan
1. I keep getting messages (usually every turn or two!) that protests of some technology type have delayed its implementation for several turns (typically 6-8). What causes this? Is it because of unrest (seems unlikely because I have very low unrest)? Enemy spying (again seems unlikely, because I had this happening before I had even countered any other races).
2. How high should you set taxes? I’ve noticed that my unrest is 0-3 on basically all of my planets. Does this mean I’m not taxing people enough? Are their any costs to higher taxes other than more unrest? (ie, do my people do anything with their money other than consume it on frivolous luxuries?).
3. How come aliens who I have a non-aggression pact with (I think? Might have only been trade & research treaty) end up blockading my planets in systems where we both have colonies? Is there anything I can do about this other than intercepting and obliterating their fleet (and so risking war)?
4. I’ve seen everyone complaining about how weak humans are especially relative to Evon – but aren’t they supposed to have a senate advantage hard-wired? I haven’t played them yet, but doesn’t this mean they get extra votes in the senate – which is way powerful given that the senate is the easiest way to win? I thought I read this somewhere, but maybe I’m wrong.
5. Are minerals and food basically freighted free to any non-blockaded planets? So there are an infinite number of freighters, which take no time to transport stuff to anywhere in your empire? Are there any limits on this – eg if you have a planet whose only access via jump route is through an enemy controlled planet, can you still freight resources to it?
6. Is there any advantage from producing excess minerals and food (eg does it get sold for money)? Because currently I’m producing about 50% more minerals than I can use (ok, I’m playing Tachidi, with Hive govt and Superior Mining and only improved Manufacturing).
7. How do I get my transports to only drop some of my troops? I had 2 transport task forces (I think – I could be wrong and maybe only had one task force, though with multiple ships in it – in which case drop would dump the entire task force I presume?). Is there any way to pick troops back up off planets once I’ve dumped them? Or do they stay there forever?
8. Why are there so many ground troops weapons techs, when it seems like there is no way to choose what equipment your ground troops have?
Cheers all,
El Shaitan
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