I just found out what many others have already discovered: attacking fortified planets is…painful.
It was late early game and I proudly deployed my first real CV group – 3 BCVs with 4 CLpd escorts and 2 or so scouts. They sported class 3 shields, medium to heavy titanium armor, and apx level 18 energy weapons for the PD and fighters. I also had a missile TF to help, which was a scratch force of mixed BC to CL missile boats with level 25+ physical torps. There were a total of about 18 ships, including transports.
My victim was a Klackon home world. I didn’t know how to check its defenses then (they had a missile, beam, and fighter bases). I attacked and watched as my missile volley and fighters decimated the 4 defending ships. It didn’t quite blow them apart but it was close. The fighters went to the home planet. Then the defending fighters and missile hit – yikes! The first to go were my transports – they melted like butter. Then the fighters made mincemeat of my missile TF – the nuke missile PD didn’t make a dent in them and didn’t seem to fire (I’d guess they went to the planet – what a waste). Next to go was my PD force and carriers – no PD seemed to make a dent in the fighters or missiles. All the while more volley of missiles were flying back and forth, to my loss.
I watched my last carrier die and really wished I could hit General Retreat. Shortly my last ships erupted into little sparkly lights.
I was bummed.
Then I noticed a swarm of green (my color) gnats heading to where my carrier had been. Then more sparkly lights as the nasty Klackon fighters died.
It turns out that while I was obsessing over my dead ships my fighters had destroyed the missile, beam, and fighter base and then returned to eliminate the fighters. So, I won!
I was even more surprised when I got the ground combat screen. I thought I’d watched my transports die. Maybe if you win you get ground combat anyway? That was more than a bit odd. Well, it took two turns but I finally won the ground combat – let’s hear it for armor and 6 attack factor.
In previous big battles in other games my PD made mincemeat of the fighters, but in this game it was ineffective and I don’t know why.
Plans for the future: In the next carrier TF I’ll put in a couple of short range BCs or BBs with ECCM. All ships will have at least a little beam PD. Basically, I think I need more direct fire and better fire control. I’ll have to accept the damage from the missiles I think (due to the evil PD bug) – heavy titanium armor on everything should help, as would class 4 or 5 shields (coming up shortly).
Any words of wisdom from those that have slugged it out on heavily defended worlds?
It was late early game and I proudly deployed my first real CV group – 3 BCVs with 4 CLpd escorts and 2 or so scouts. They sported class 3 shields, medium to heavy titanium armor, and apx level 18 energy weapons for the PD and fighters. I also had a missile TF to help, which was a scratch force of mixed BC to CL missile boats with level 25+ physical torps. There were a total of about 18 ships, including transports.
My victim was a Klackon home world. I didn’t know how to check its defenses then (they had a missile, beam, and fighter bases). I attacked and watched as my missile volley and fighters decimated the 4 defending ships. It didn’t quite blow them apart but it was close. The fighters went to the home planet. Then the defending fighters and missile hit – yikes! The first to go were my transports – they melted like butter. Then the fighters made mincemeat of my missile TF – the nuke missile PD didn’t make a dent in them and didn’t seem to fire (I’d guess they went to the planet – what a waste). Next to go was my PD force and carriers – no PD seemed to make a dent in the fighters or missiles. All the while more volley of missiles were flying back and forth, to my loss.
I watched my last carrier die and really wished I could hit General Retreat. Shortly my last ships erupted into little sparkly lights.
I was bummed.
Then I noticed a swarm of green (my color) gnats heading to where my carrier had been. Then more sparkly lights as the nasty Klackon fighters died.
It turns out that while I was obsessing over my dead ships my fighters had destroyed the missile, beam, and fighter base and then returned to eliminate the fighters. So, I won!
I was even more surprised when I got the ground combat screen. I thought I’d watched my transports die. Maybe if you win you get ground combat anyway? That was more than a bit odd. Well, it took two turns but I finally won the ground combat – let’s hear it for armor and 6 attack factor.
In previous big battles in other games my PD made mincemeat of the fighters, but in this game it was ineffective and I don’t know why.
Plans for the future: In the next carrier TF I’ll put in a couple of short range BCs or BBs with ECCM. All ships will have at least a little beam PD. Basically, I think I need more direct fire and better fire control. I’ll have to accept the damage from the missiles I think (due to the evil PD bug) – heavy titanium armor on everything should help, as would class 4 or 5 shields (coming up shortly).
Any words of wisdom from those that have slugged it out on heavily defended worlds?
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