I broke task forces. Here's how.
I have a number of Reserve ships. I see a small fleet heading for a border world that looks like it's up to no good. That border world can create task forces because it has a Mobilisation centre.
So I create a new task force at that border world. Next turn, the task force pops up there and says a big HELLO to the invading fleet. Had I been at war, it would have been a slaughter. Had this happened in a multiplayer game, I would not have been popular.
So what's broken?
1. The ships in my reserve fleet were built on the other side of my empire. Had they travelled to the border world under their own steam, they would have taken about 12 to 15 turns to arrive. Instead, they arrived the *next turn* simply by being in the Reserve, and by subsequently being assigned to a task force.
2. The creation of task forces from reserves does not take into account where the ships were built. Ships in reserves can be deployed anywhere, at any time, simply by creating a task force at a mobilisation centre.
To fix:
1. Task forces created in a specific system should only include ships that were built in that system.
2. If it is not already possible, task forces should also be able to be demobilised at a system with a mobilisation center, so you can increase the size of the reserve pool at that system. Ideally, that process should happen straight away or at most take one turn to complete so you can create larger task forces from many smaller ones. This second fix is needed to compensate for the removal of the empire-wide reserves pool.
I have a number of Reserve ships. I see a small fleet heading for a border world that looks like it's up to no good. That border world can create task forces because it has a Mobilisation centre.
So I create a new task force at that border world. Next turn, the task force pops up there and says a big HELLO to the invading fleet. Had I been at war, it would have been a slaughter. Had this happened in a multiplayer game, I would not have been popular.
So what's broken?
1. The ships in my reserve fleet were built on the other side of my empire. Had they travelled to the border world under their own steam, they would have taken about 12 to 15 turns to arrive. Instead, they arrived the *next turn* simply by being in the Reserve, and by subsequently being assigned to a task force.
2. The creation of task forces from reserves does not take into account where the ships were built. Ships in reserves can be deployed anywhere, at any time, simply by creating a task force at a mobilisation centre.
To fix:
1. Task forces created in a specific system should only include ships that were built in that system.
2. If it is not already possible, task forces should also be able to be demobilised at a system with a mobilisation center, so you can increase the size of the reserve pool at that system. Ideally, that process should happen straight away or at most take one turn to complete so you can create larger task forces from many smaller ones. This second fix is needed to compensate for the removal of the empire-wide reserves pool.
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