So, I’m at home now and can post my dev plans.
I play as modified Humans (so-called SOVIET FEDERATION)
My picks are:
Bioharvest- superior. (I’ve experienced some problems finding fertile worlds in my previous games)
Research- poor
Creativity-original (It is better to get slowly, but get more)
Economy- specie (I lead the Communist Empire, not some kind of greedy Capitalist bastards
)
Accuracy- poor
Reflexes- poor
Toughness- poor. Who need those ground battles, if you can bomb those fricking bugs to pieces from orbit.
Government Type- Absolutist (Long live comrade chairman
)
Starting planet mineral richness- poor. (There have to be rich mineral deposits somewhere near anyway)
Starting planet biodiversity- similar. (Who need fertile starting planet if you are superior farmer?)
Citizenship- Loyalty (Every citizen should work for glorious communist future, or else KGB mental hospitals have plenty of free rooms.
)
Yeah, yeah I know, I’m evil. So what?
The rest is original humans picks.
Seriously speaking I was trying to make my Empire more tolerant to enemy spies mostly and to be honest I did. I had two leaders. First died because of age, (rest in peace comrade, you did great diplomatic job for me and served for me during very long time). Second is still in my council and I’m on turn 140. And I’m start to kick buts.
So, my playing style is builder- first I improve planet in anyway possible and only then start to build up military force. I didn’t have serious conflicts mostly because of my two leaders. Each on of them had perk- diplomacy +20. My luck. I have three allies and those guys really loves me Casus bely is very high. The rest members of council are at friendly and neutral towards me. The only exception is fricking Silicoids. Those bastards hated me from the beginning. Sure my people felt the same about those talking crystals. I was able to improve attitude of other races toward my people dramatically through trade, research and my peaceful behavior, but even didn’t make a try to improve relations with Silicoids because it’s useless waste of time. Some species just can’t be friends. Guys who think that humans and huge fricking machines, as Meklars for example could be friends should really watch Terminator or the Matrix. Damn, I could spend hours describing diplomacy, how I raised the bill about trade sanctions against Silicoids when they declared war on me (bad luck, I was unable to extract my spy, who stole every Silicoid tech that I didn’t have (3 tech, to be exact) and those fricking Crystals considered this as act of war. Pretty sensitive bastards.
They were looking for reason to justify their agression, it's obvious. Like my KGB officers didn’t catch walking rocks that tried to pretend to be humans almost every turn. Stupid rocks, they will pay for this soon ) and then raised embargo against them. Now they are in complete economic isolation (they were begging for forgives few turns after, but members of senate just laughed in response) and I think I could easily raise the bill about declaration of total war against them. Damn, I really should start to talk about my DEA dev plans.
So, my style is builder, I play Medium cluster galaxy, modified humans, medium star lines- many, specials- average, random events normal, and 8 opponents. I have those dev plans for my planets:
All planets: 1- Infrastructure. 2-none, 3-none.
Red Ring: 1- terraforming, 2-Mine, 3-none
Yellow Ring: 1- terraforming, 2-Mine, 3-none
Green Ring: 1-Manufacture, 2-none, 3-none
Sweet spot: 1- Manufacture, 2-none, 3- none
Mineral Poor: 1-none, 2-Manufacture, 3-none
Mineral Rich: 1-Mine, 2-none, 3-none
Low biodiversity: 1-none, 2-manufacture, 3- none
High biodiversity: 1-none, 2-farm, 3-none
Large: 1-manufacture, 2-none, 3-none
New: 1-Infrastructure, 2- Government, 3- none.
That’s all. As far, (turn 140) it did quite well. I have some fully developed core planets that switched to produce battleships, because all possible improvements already build there and If I’ll discover something new my VRs will automatically change production to create those new improvements (as my "All planets", primary- Infrastructure tells them) and it will took very short time consider industrial might of those fully developed planets and makes them only stronger.
So, I’m happy with my plans, and I’m returning to the game.
I have some talking stones to crush.
I play as modified Humans (so-called SOVIET FEDERATION)
My picks are:
Bioharvest- superior. (I’ve experienced some problems finding fertile worlds in my previous games)
Research- poor
Creativity-original (It is better to get slowly, but get more)
Economy- specie (I lead the Communist Empire, not some kind of greedy Capitalist bastards


Accuracy- poor
Reflexes- poor
Toughness- poor. Who need those ground battles, if you can bomb those fricking bugs to pieces from orbit.
Government Type- Absolutist (Long live comrade chairman

Starting planet mineral richness- poor. (There have to be rich mineral deposits somewhere near anyway)
Starting planet biodiversity- similar. (Who need fertile starting planet if you are superior farmer?)
Citizenship- Loyalty (Every citizen should work for glorious communist future, or else KGB mental hospitals have plenty of free rooms.

Yeah, yeah I know, I’m evil. So what?
The rest is original humans picks.
Seriously speaking I was trying to make my Empire more tolerant to enemy spies mostly and to be honest I did. I had two leaders. First died because of age, (rest in peace comrade, you did great diplomatic job for me and served for me during very long time). Second is still in my council and I’m on turn 140. And I’m start to kick buts.
So, my playing style is builder- first I improve planet in anyway possible and only then start to build up military force. I didn’t have serious conflicts mostly because of my two leaders. Each on of them had perk- diplomacy +20. My luck. I have three allies and those guys really loves me Casus bely is very high. The rest members of council are at friendly and neutral towards me. The only exception is fricking Silicoids. Those bastards hated me from the beginning. Sure my people felt the same about those talking crystals. I was able to improve attitude of other races toward my people dramatically through trade, research and my peaceful behavior, but even didn’t make a try to improve relations with Silicoids because it’s useless waste of time. Some species just can’t be friends. Guys who think that humans and huge fricking machines, as Meklars for example could be friends should really watch Terminator or the Matrix. Damn, I could spend hours describing diplomacy, how I raised the bill about trade sanctions against Silicoids when they declared war on me (bad luck, I was unable to extract my spy, who stole every Silicoid tech that I didn’t have (3 tech, to be exact) and those fricking Crystals considered this as act of war. Pretty sensitive bastards.

So, my style is builder, I play Medium cluster galaxy, modified humans, medium star lines- many, specials- average, random events normal, and 8 opponents. I have those dev plans for my planets:
All planets: 1- Infrastructure. 2-none, 3-none.
Red Ring: 1- terraforming, 2-Mine, 3-none
Yellow Ring: 1- terraforming, 2-Mine, 3-none
Green Ring: 1-Manufacture, 2-none, 3-none
Sweet spot: 1- Manufacture, 2-none, 3- none
Mineral Poor: 1-none, 2-Manufacture, 3-none
Mineral Rich: 1-Mine, 2-none, 3-none
Low biodiversity: 1-none, 2-manufacture, 3- none
High biodiversity: 1-none, 2-farm, 3-none
Large: 1-manufacture, 2-none, 3-none
New: 1-Infrastructure, 2- Government, 3- none.
That’s all. As far, (turn 140) it did quite well. I have some fully developed core planets that switched to produce battleships, because all possible improvements already build there and If I’ll discover something new my VRs will automatically change production to create those new improvements (as my "All planets", primary- Infrastructure tells them) and it will took very short time consider industrial might of those fully developed planets and makes them only stronger.
So, I’m happy with my plans, and I’m returning to the game.
I have some talking stones to crush.




Comment