I come from a much different background that most of you here. I had never heard of MoO before. Frankly, I was not looking to buy this game at all, but recieved it as a gift from my wife unexpectedly.
I have not found it too difficult to learn the basics, but there is allot of little things that I still need to work on.
I don't have hours to spend playing normally, and have only been able to play about a hour each day. Therefore, I just have begun my Third game, having totally messed up the economy somehow in the first game when I tried to adjust everything every turn and never once looked at the Finance section, and learning the importance of Missile ships in the second game since I had been playing through on my own without reading any strategies from here and had for no reason decided that Long range attack ships supporting carriers was the way to go until I met the first fleet comprised of Missile boats.
Anyway, I have found the game rather enjoyable despite the obvious need for a patch or two to get some of the more annoying things fixed. I just see it as a way for me to learn to play in the mean time.
All my games have been played with one of the Insectoid races, mostly because entamology is a little hobbie of mine so I like bugs.
My few questions revolve around diplomacy. Now, I know that neither of the Insectoid races are renouned for their diplomacy. What I don't understand though is what exactly the Trade Research agreement does. Even when I improve it several times with several empires, I don't really see any significant boost in research. Also, even with this in place, I can't get anyone to actually trade me the individual Techs (well, when playing the Tachidi, the Klackons once proposed a tech swap that I accepted, but I cannot get anyone to agree to anything I propose no matter how much it would be in their favor).
My second question is about Technology in general. Does this thing just randomly assign a tech tree? One thing that has frustrated me is to research, say, armor piercing anionic warhead when I do not have anionic warheads to begin with. Even after researching the Armor piercing addition, I cannot use it since I was never offered the original base technology. This is especially annoying when no one will trade me the base tech...
My third question is pretty stupid reguarding missiles. Is it the number of racks or the missiles per rack that determine how many are fired per volley?
I have not found it too difficult to learn the basics, but there is allot of little things that I still need to work on.
I don't have hours to spend playing normally, and have only been able to play about a hour each day. Therefore, I just have begun my Third game, having totally messed up the economy somehow in the first game when I tried to adjust everything every turn and never once looked at the Finance section, and learning the importance of Missile ships in the second game since I had been playing through on my own without reading any strategies from here and had for no reason decided that Long range attack ships supporting carriers was the way to go until I met the first fleet comprised of Missile boats.
Anyway, I have found the game rather enjoyable despite the obvious need for a patch or two to get some of the more annoying things fixed. I just see it as a way for me to learn to play in the mean time.
All my games have been played with one of the Insectoid races, mostly because entamology is a little hobbie of mine so I like bugs.
My few questions revolve around diplomacy. Now, I know that neither of the Insectoid races are renouned for their diplomacy. What I don't understand though is what exactly the Trade Research agreement does. Even when I improve it several times with several empires, I don't really see any significant boost in research. Also, even with this in place, I can't get anyone to actually trade me the individual Techs (well, when playing the Tachidi, the Klackons once proposed a tech swap that I accepted, but I cannot get anyone to agree to anything I propose no matter how much it would be in their favor).
My second question is about Technology in general. Does this thing just randomly assign a tech tree? One thing that has frustrated me is to research, say, armor piercing anionic warhead when I do not have anionic warheads to begin with. Even after researching the Armor piercing addition, I cannot use it since I was never offered the original base technology. This is especially annoying when no one will trade me the base tech...
My third question is pretty stupid reguarding missiles. Is it the number of racks or the missiles per rack that determine how many are fired per volley?
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