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Surprisingly frank interview with Rantz/Cory

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  • Surprisingly frank interview with Rantz/Cory

    Moo3 Post Mortem

    Interesting quotes:

    "It was overdesigned and the design was never fully completed... even a year after the design should have been done, it wasn't."

    "Nelson said that one person needed to be in charge of the design vision, but no one ever took that lead"

    This leaves me a bit confused. I was under the impression that before he got axed Alan was the lead designer and the "vision guy". May be a nice way of saying "he f'd it up" without coming right out and saying it.

  • #2
    This just sounds like there blaming negative reviews of alan ,but they cut huge chunks out of the design a year before release

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    • #3
      Have you seen Alan's vision of this game? Before he got laid off, there a complex spy game, a complex simplanet game, a complex military game, etc. They had to cut out several features so it wouldn't be so overly complex that a redwood tree had to be cut down just to make one manual for each gamebox.

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      • #4
        Re: Surprisingly frank interview with Rantz/Cory

        It sounds depressing enough to me to think there's only going to be a bare minimum patch and then they're going to abandon it.

        It's happened before. CTP2, anyone?
        "Barbarism is the natural state of mankind... Civilization is unnatural. It is a whim of circumstance. And barbarism must always triumph."

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        • #5
          Wow,

          that article seems to tell me that Rantz was lying when he hyped the game in this very forum prior to release.

          Wasn't it he who said "it'll be worth the wait". maybe not, correct me if i'm wrong.


          All the while knowing in his heart that it was frustrating and not done.


          All though, in honesty, I can't blame him. I wouldn't bad mouth a project of mine prior to release either.


          They needed 2 more years, the article says...

          you would think they were inventing warp travel...


          This very short article is an interesting insight into what they admit was a disorganized project.
          While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

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          • #6
            Too bad this didn't come earlier, could have saved alot of people pain.

            It seem like QS took the position of do nothing and maybe everything will turn out fine.

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            • #7
              This article does reflect poorly on the developers.

              Kind of like they got it to a "finished" point, ie no ctd bugs and released it, saying, hey thats good enough. Bully for them, won't buy another QS game in the future, unless it feels better. Hope they don't get MoM2

              Interesting that Info would let them delay a few months, but shoved civ3 and ptw out the door.

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              • #8
                Well, it was worth the wait, depending apon what your tastes are. Getting invovled in a game before its even out is just asking for trouble, but anyway..

                Tells us pretty much what we already knew. Design got over-ambitious and too complicated, so they cut some things. Explains the various feedback problems, them dumbing down the AI is mentioned as well. Once thats patched, as well as the more feedback they said they're working on too it'll be even better. But I agree with the final statement, they made a good game in the end. I wonder how much better it would have been with the extra couple years though.

                I'm still open to them doing MoM, though Firaxis is probably better since MoM had alot of Civ elements. Nice of them to speak out about what happened.
                "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

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                • #9
                  Reaffirms a lot of the negative comments here. CRAP

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                  • #10
                    I feel vindicated over every nasty comment I made. However, I have to admit though my first thought was to applaud their honesty.
                    "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
                    "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
                    2004 Presidential Candidate
                    2008 Presidential Candidate (for what its worth)

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                    • #11
                      Originally posted by slitherin
                      Reaffirms a lot of the negative comments here. CRAP
                      I guess it´s about time for the magic four words:

                      *I TOLD YOU SO.*
                      Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                      Free Slobo, lock up George, learn from Kim-Jong-Il.

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                      • #12
                        The honest interview gives me hope that the patch will improve the AI and diplomacy, so anyone that can live with the interface and learning curve could find MOO3 very enjoyable. It is a lot like HOI, which is far better now (version 1.03b, with 1.04 on the way) than it was when it shipped, thanks in large part to the mod community. The modders have dramatically improved MOO3 in less than two weeks time, so we still have hope.

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                        • #13
                          I really don't see how anyone can read this interview and come out feeling vindicated about having posted negative comments. I read this interview as a commitment to the fans of the game. They are basically saying that the game has issues (but we already know that, so why the "I told you so attitude") and that they are working on fixing the issues. Most of the issues Rantz and Cory address here are already known:

                          No proper pre-production. Heard before.
                          Design to intricate. Code didn't feed-back properly. Heard before.
                          AI is broken beacuse adjustments were made but not tested. Heard before.

                          So guys. They're not admitting that they made a poor game (because they didn't). They admitting that the game could be better, and that they're comitted to making it better. So Comrade Tribune, slitherin et al. Get down from your hign horses. You do not look too good on them.

                          Asmodean
                          Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

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                          • #14
                            Re: Re: Surprisingly frank interview with Rantz/Cory

                            Originally posted by Ray K
                            It sounds depressing enough to me to think there's only going to be a bare minimum patch and then they're going to abandon it.

                            It's happened before. CTP2, anyone?
                            Where did you see this? The only patch they mentioned was the AI patch and they said they're testing to make sure it fixes the problems in that module and that it's a worthwhile download. They never said once they're going to abandon it. You don't even own the game, do you, so why do you care even if what you said was true?

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                            • #15
                              Re: Re: Re: Surprisingly frank interview with Rantz/Cory

                              Originally posted by Harry Seldon
                              Where did you see this? The only patch they mentioned was the AI patch and they said they're testing to make sure it fixes the problems in that module and that it's a worthwhile download. They never said once they're going to abandon it. You don't even own the game, do you, so why do you care even if what you said was true?
                              Well, I own it, and a few people are waiting to hear from me, one in one group saying she would "appreciate knowing if the patches help, or if they're just going to dance around the issue and not fix the really annoying stuff".

                              I'm not making any predictions on what gets patched. It doesn't matter whether someone owns the game (I do) or not. What gets patched and what doesn't is equally important to both groups.

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